void Start() { allPoints = GetComponent <AllPoints>(); technologyItens = GameObject.Find("ItensBuyManager").GetComponent <TechnologyItens>(); scienceItens = GameObject.Find("ItensBuyManager").GetComponent <ScienceItens>(); armyItens = GameObject.Find("ItensBuyManager").GetComponent <ArmyItens>(); populationsItens = GameObject.Find("ItensBuyManager").GetComponent <PopulationsItens>(); energyItens = GameObject.Find("ItensBuyManager").GetComponent <EnergyItens>(); foodItens = GameObject.Find("ItensBuyManager").GetComponent <FoodItens>(); natureItens = GameObject.Find("ItensBuyManager").GetComponent <NatureItens>(); waterItens = GameObject.Find("ItensBuyManager").GetComponent <WaterItens>(); }
private void Start() { shop = GetComponent <ShopManager>(); pointsCollect = GameObject.Find("PointsController").GetComponent <PointsCollect>(); technology = GameObject.Find("ItensBuyManager").GetComponent <TechnologyItens>(); science = GameObject.Find("ItensBuyManager").GetComponent <ScienceItens>(); army = GameObject.Find("ItensBuyManager").GetComponent <ArmyItens>(); food = GameObject.Find("ItensBuyManager").GetComponent <FoodItens>(); water = GameObject.Find("ItensBuyManager").GetComponent <WaterItens>(); population = GameObject.Find("ItensBuyManager").GetComponent <PopulationsItens>(); nature = GameObject.Find("ItensBuyManager").GetComponent <NatureItens>(); energy = GameObject.Find("ItensBuyManager").GetComponent <EnergyItens>(); }
void Start() { allPoints = GameObject.Find("PointsController").GetComponent <AllPoints>(); firstBuy = GameObject.Find("UpdateWorld").GetComponent <FirstBuy>(); infoShop = GetComponent <InfoShopPageController>(); technology = GameObject.Find("ItensBuyManager").GetComponent <TechnologyItens>(); science = GameObject.Find("ItensBuyManager").GetComponent <ScienceItens>(); army = GameObject.Find("ItensBuyManager").GetComponent <ArmyItens>(); food = GameObject.Find("ItensBuyManager").GetComponent <FoodItens>(); water = GameObject.Find("ItensBuyManager").GetComponent <WaterItens>(); population = GameObject.Find("ItensBuyManager").GetComponent <PopulationsItens>(); nature = GameObject.Find("ItensBuyManager").GetComponent <NatureItens>(); energy = GameObject.Find("ItensBuyManager").GetComponent <EnergyItens>(); }
void Start() { //Debug.Log(PlayerPrefs.GetFloat("Difficult")); allPoints = GetComponent <AllPoints>(); randonDestroy = GetComponent <RandonDestroy>(); removePoints = GetComponent <RemovePointsController>(); timeController = GameObject.Find("TimeController").GetComponent <TimeController>(); if (timeController == null) { Debug.Log("The object 'TimeController' not find in scene"); } worldController = GameObject.Find("LevelManager").GetComponent <WorldController>(); if (worldController == null) { Debug.Log("The object 'LevelManager' not find in scene"); } technology = GameObject.Find("ItensBuyManager").GetComponent <TechnologyItens>(); science = GameObject.Find("ItensBuyManager").GetComponent <ScienceItens>(); army = GameObject.Find("ItensBuyManager").GetComponent <ArmyItens>(); food = GameObject.Find("ItensBuyManager").GetComponent <FoodItens>(); water = GameObject.Find("ItensBuyManager").GetComponent <WaterItens>(); population = GameObject.Find("ItensBuyManager").GetComponent <PopulationsItens>(); nature = GameObject.Find("ItensBuyManager").GetComponent <NatureItens>(); energy = GameObject.Find("ItensBuyManager").GetComponent <EnergyItens>(); if (PlayerPrefs.GetInt("NewGame") == 1) { randonDestroy.LotteryNumbers(); SavePrefabs("Save"); DeleteData(); ResetData(); SavePrefabs("Load"); SaveData(); } else { LoadData(); } }
void Start() { population = GameObject.Find("ItensBuyManager").GetComponent <PopulationsItens>(); allPoints = GameObject.Find("PointsController").GetComponent <AllPoints>(); }