Beispiel #1
0
 // Update is called once per frame
 protected override void Update( )
 {
     if (!HasMonster && transform.position.x < -9)
     {
         Debug.Log("Could spawn");
         int Monster = Populate.SpawnMonster( );
         if (-1 != Monster)
         {
             Debug.Log("Should spawn");
             GameObject SpawnedMonster = Instantiate(Populate.EnemyObjectList[Monster], new Vector2(transform.position.x + Size / 2, transform.position.y + Bounds.y), Quaternion.identity);
             HasMonster = true;
             SpawnedMonster.transform.parent = transform;
         }
     }
     base.Update( );
 }