public Tweener PopText(string Content, Color color, Vector3 position, float mvt = .5f, float duration = 1f)
    {
        PoppingText p = poppingPool.Dequeue();

        p.gameObject.SetActive(true);

        poppingPool.Enqueue(p);
        return(p.PopText(Content, color, position, mvt, duration));
    }
    private void Start()
    {
        poppingPool = new Queue <PoppingText>();

        for (int i = 0; i < poolSize; i++)
        {
            PoppingText p = GameObject.Instantiate(poppingTextPrefab).GetComponent <PoppingText>();
            p.DisableText();
            p.transform.SetParent(PoppingTextContainer);
            p.transform.position = PoppingTextContainer.position;
            p.gameObject.SetActive(false);
            poppingPool.Enqueue(p);
        }
    }