// Start is called before the first frame update void Start() { hp = Maxhp; slider.value = 1; pScore = GameObject.Find("PopupScore").GetComponent <PopUpScore>(); score = GameObject.Find("ScoreManager").GetComponent <Score>(); }
// Start is called before the first frame update void Start() { transform.rotation = Quaternion.Euler(new Vector3(0.0f, 0.0f, 100.0f)); rb = GetComponent <Rigidbody>(); rb.AddForce(new Vector3(power, -1000.0f, 0.0f)); cameraManager = GameObject.Find("CameraManager").GetComponent <CameraManager>(); explosion = GameObject.Find("EffectManager").GetComponent <Explosion>(); missilePoper = GameObject.Find("BallPoper"); sound = GameObject.Find("SoundManager").GetComponent <Sound>(); score = GameObject.Find("ScoreManager").GetComponent <Score>(); pScore = GameObject.Find("PopupScore").GetComponent <PopUpScore>(); }