public void AddItem(Poolitem item)
 {
     //PooledItems.Add(item);
     //item.transform.parent = transform;
     //item.gameObject.SetActive(false);
     pv.RPC("RPC_AddItem", RpcTarget.All, item);
 }
 void RPC_AddItem(Poolitem item)
 {
     PooledItems.Add(item);
     item.transform.parent = transform;
     item.gameObject.SetActive(false);
 }