public void AddItem(Poolitem item) { //PooledItems.Add(item); //item.transform.parent = transform; //item.gameObject.SetActive(false); pv.RPC("RPC_AddItem", RpcTarget.All, item); }
void RPC_AddItem(Poolitem item) { PooledItems.Add(item); item.transform.parent = transform; item.gameObject.SetActive(false); }