Beispiel #1
0
        public void ScrollLines(int top, int numlines)
        {
            // TODO Check boundaries
            for (int i = 0; i < numlines; i++)
            {
                if (_lines.Count > 0)
                {
                    if (_lines.Count > top)
                    {
                        _lines.RemoveAt(top);
                    }
                    else
                    {
                        _lines.RemoveAt(0);
                    }
                }
            }

            // TODO Fix up this so I don't have to add lines back in
            AddLines();
        }
Beispiel #2
0
        internal void RemoveEntity(RawEntity entity)
        {
            var idx = IndexOf(entity);

            foreach (var component in Components.Values)
            {
                component.RemoveAt(idx);
            }

            entities.RemoveAt(idx);
            // swapping back the index of the next entity to the previous index
            if (idx < entities.Count)
            {
                entityToIndex.Remove(entity);
                entityToIndex[entities[idx]] = idx;
                Parallel.For(idx, entities.Count, updateEntityIndex);
            }
        }