Beispiel #1
0
 private void OnGUI()
 {
     if (GUI.Button(new Rect(0, 0, 100, 100), "生成Cube"))
     {
         _posCube += 0.5f;
         Transform cube = _poolMgr.Spawn(Cube, new Vector3(_posCube, _posCube, _posCube), Quaternion.identity);
         _cubeList.Add(cube);
     }
     if (GUI.Button(new Rect(0, 100, 100, 100), "生成Cube到"))
     {
         _posCube += 0.5f;
         Transform cube = _poolMgr.Spawn(Cube, new Vector3(-_posCube, _posCube, _posCube), Quaternion.identity, CubeFather);
         _cubeList.Add(cube);
     }
     if (GUI.Button(new Rect(100, 0, 100, 100), "生成Sphere"))
     {
         _posSphere += 0.5f;
         Transform sphere = _poolMgr.Spawn(Sphere, new Vector3(-_posSphere, -_posSphere, -_posSphere), Quaternion.identity);
         _sphereList.Add(sphere);
     }
     if (GUI.Button(new Rect(100, 100, 100, 100), "生成Sphere到"))
     {
         _posSphere += 0.5f;
         Transform sphere = _poolMgr.Spawn(Sphere, new Vector3(_posSphere, -_posSphere, -_posSphere), Quaternion.identity, SPhereFather);
         _sphereList.Add(sphere);
     }
     if (GUI.Button(new Rect(200, 0, 100, 100), "释放Cube"))
     {
         if (_cubeList.Count > 0)
         {
             _poolMgr.Despawn(_cubeList[0]);
             _cubeList.Remove(_cubeList[0]);
         }
     }
     if (GUI.Button(new Rect(300, 0, 100, 100), "释放Sphere"))
     {
         if (_sphereList.Count > 0)
         {
             _poolMgr.Despawn(_sphereList[0]);
             _sphereList.Remove(_sphereList[0]);
         }
     }
     if (GUI.Button(new Rect(400, 0, 100, 100), "释放所有"))
     {
         _poolMgr.DespawnAll();
     }
 }