Beispiel #1
0
        // Unload previous assets and objects and
        // Load assets and objects needed for next stage
        //  note: should be called on separate thread
        private void BackgroundLoadStage()
        {
            waitingToBegin = true;

            // Save Game
            gameManager.SaveGame();

            // Thread.Sleep(2000);
            poolManager.ClearPoolsForNextStage();

            // Load all relevant assets
            enemyDirector.OnNewStage(gameManager.CurrentStageData);
            // Create relevant object pools
            poolManager.CreateStageSpecificPools(gameManager.CurrentStageData);

            waitingToBegin = false;
        }