/// <summary>
 /// <see cref="BalancingStaticPoolManager{TElem}"/> constructor
 /// </summary>
 /// <param name="comparer">Comparer which will be used to select the best element from pool</param>
 /// <param name="name">Name for the current <see cref="BalancingStaticPoolManager{TElem}"/> instance</param>
 /// <param name="destroyAction">The action that will be performed to destroy each element after removal ('null' means no action)</param>
 public BalancingStaticPoolManager(IComparer <TElem> comparer, string name, Action <TElem> destroyAction)
     : this(PoolElementComparer <TElem> .Wrap(comparer), name, destroyAction)
 {
 }
 /// <summary>
 /// <see cref="BalancingStaticPoolManager{TElem}"/> constructor
 /// </summary>
 /// <param name="comparer">Comparer which will be used to select the best element from pool</param>
 /// <param name="name">Name for the current <see cref="BalancingStaticPoolManager{TElem}"/> instance</param>
 /// <param name="disposeElementOnDestroy">Whether the <see cref="IDisposable.Dispose"/> should be called for element after removal</param>
 public BalancingStaticPoolManager(IComparer <TElem> comparer, string name, bool disposeElementOnDestroy)
     : this(PoolElementComparer <TElem> .Wrap(comparer), name, disposeElementOnDestroy ? new Action <TElem>(CallElementDispose) : null)
 {
 }
 /// <summary>
 /// <see cref="BalancingStaticPoolManager{TElem}"/> constructor
 /// </summary>
 /// <param name="comparer">Comparer which will be used to select the best element from pool</param>
 /// <param name="name">Name for the current <see cref="BalancingStaticPoolManager{TElem}"/> instance</param>
 public BalancingStaticPoolManager(IComparer <TElem> comparer, string name)
     : this(PoolElementComparer <TElem> .Wrap(comparer), name, null)
 {
 }