Beispiel #1
0
        /// <summary>
        /// Test wether the mouse hits a plot item.
        /// </summary>
        /// <param name="layer">The layer in which this plot item is drawn into.</param>
        /// <param name="hitpoint">The point where the mouse is pressed.</param>
        /// <returns>Null if no hit, or a <see cref="IHitTestObject" /> if there was a hit.</returns>
        public override IHitTestObject HitTest(IPlotArea layer, HitTestPointData hitpoint)
        {
            Processed3DPlotData pdata = _cachedPlotDataUsedForPainting;

            if (null == pdata)
            {
                return(null);
            }

            var rangeList = pdata.RangeList;
            var ptArray   = pdata.PlotPointsInAbsoluteLayerCoordinates;

            if (ptArray.Length < 2)
            {
                return(null);
            }

            var hitTransformation = hitpoint.HitTransformation;
            int hitindex          = -1;
            var lineStart         = hitTransformation.Transform(ptArray[0]).PointD2DWithoutZ;

            for (int i = 1; i < ptArray.Length; i++)
            {
                var lineEnd = hitTransformation.Transform(ptArray[i]).PointD2DWithoutZ;
                if (Math2D.IsPointIntoDistance(PointD2D.Empty, 1, lineStart, lineEnd))
                {
                    hitindex = i;
                    break;
                }
                lineStart = lineEnd;
            }
            if (hitindex < 0)
            {
                return(null);
            }

            var outline = new PolylineObjectOutline(5, 5, ptArray, hitpoint.WorldTransformation);

            return(new HitTestObject(outline, this, hitpoint.WorldTransformation));
        }
Beispiel #2
0
		/// <summary>
		/// Test wether the mouse hits a plot item.
		/// </summary>
		/// <param name="layer">The layer in which this plot item is drawn into.</param>
		/// <param name="hitpoint">The point where the mouse is pressed.</param>
		/// <returns>Null if no hit, or a <see cref="IHitTestObject" /> if there was a hit.</returns>
		public override IHitTestObject HitTest(IPlotArea layer, HitTestPointData hitpoint)
		{
			Processed3DPlotData pdata = _cachedPlotDataUsedForPainting;
			if (null == pdata)
				return null;

			var rangeList = pdata.RangeList;
			var ptArray = pdata.PlotPointsInAbsoluteLayerCoordinates;

			if (ptArray.Length < 2)
				return null;

			var hitTransformation = hitpoint.HitTransformation;
			int hitindex = -1;
			var lineStart = hitTransformation.Transform(ptArray[0]).PointD2DWithoutZ;
			for (int i = 1; i < ptArray.Length; i++)
			{
				var lineEnd = hitTransformation.Transform(ptArray[i]).PointD2DWithoutZ;
				if (Math2D.IsPointIntoDistance(PointD2D.Empty, 1, lineStart, lineEnd))
				{
					hitindex = i;
					break;
				}
				lineStart = lineEnd;
			}
			if (hitindex < 0)
				return null;

			var outline = new PolylineObjectOutline(5, 5, ptArray, hitpoint.WorldTransformation);

			return new HitTestObject(outline, this, hitpoint.WorldTransformation);
		}