void DrawLineOutline(Vector3[] worldPoints, List <Node> nodeList, float width, float additionalWidth, Color color)
        {
            Vector3 cameraPosition = SceneView.currentDrawingSceneView.camera.transform.position;

            for (int i = 0; i <= worldPoints.Length - 2; i++)
            {
                if (!nodeList[i].Active)
                {
                    continue;
                }
                float lineWidth = width + additionalWidth;
                if (nodeList[i].OverrideWidth)
                {
                    lineWidth = nodeList[i].CustomWidth / 2f + additionalWidth;
                }

                float distance = Vector3.Distance(worldPoints[i], cameraPosition);
                if (distance < 200)
                {
                    List <Vector3> pointList = new List <Vector3> {
                        worldPoints[i], worldPoints[i + 1]
                    };
                    List <Vector3> newInflatedList = PolygonUtility.InflatePolygon(pointList, lineWidth, false);
                    PolygonUtility.AlignPointsWithTerrain(newInflatedList, true, VegetationMaskLine.GroundLayerMask);
                    Handles.color = color;
                    Handles.DrawAAPolyLine(3, newInflatedList.ToArray());
                }
            }
        }
        // ReSharper disable once InconsistentNaming
        public virtual void OnSceneGUI()
        {
            _biomeMaskArea = (BiomeMaskArea)target;
            if (_biomeMaskArea.ShowHandles && _biomeMaskArea.enabled)
            {
                Event currentEvent = Event.current;

                if (currentEvent.shift || currentEvent.control)
                {
                    HandleUtility.AddDefaultControl(GUIUtility.GetControlID(FocusType.Passive));
                }

                if (currentEvent.shift && currentEvent.control)
                {
                    for (int i = 0; i <= _biomeMaskArea.Nodes.Count - 1; i++)
                    {
                        Vector3 cameraPosition = SceneView.currentDrawingSceneView.camera.transform.position;
                        Vector3 worldSpaceNode =
                            _biomeMaskArea.transform.TransformPoint(_biomeMaskArea.Nodes[i].Position);
                        float distance = Vector3.Distance(cameraPosition, worldSpaceNode);

                        Handles.color = Color.red;
                        if (Handles.Button(worldSpaceNode,
                                           Quaternion.LookRotation(worldSpaceNode - cameraPosition, Vector3.up), 0.030f * distance,
                                           0.015f * distance, Handles.CircleHandleCap))
                        {
                            _biomeMaskArea.DeleteNode(_biomeMaskArea.Nodes[i]);
                            SetMaskDirty();
                        }
                    }
                }

                if (currentEvent.alt && currentEvent.control)
                {
                    for (int i = 0; i <= _biomeMaskArea.Nodes.Count - 1; i++)
                    {
                        Vector3 cameraPosition = SceneView.currentDrawingSceneView.camera.transform.position;
                        Vector3 worldSpaceNode =
                            _biomeMaskArea.transform.TransformPoint(_biomeMaskArea.Nodes[i].Position);
                        float distance = Vector3.Distance(cameraPosition, worldSpaceNode);

                        Handles.color = Color.yellow;
                        if (Handles.Button(worldSpaceNode,
                                           Quaternion.LookRotation(worldSpaceNode - cameraPosition, Vector3.up), 0.030f * distance,
                                           0.015f * distance, Handles.CircleHandleCap))
                        {
                            _biomeMaskArea.Nodes[i].DisableEdge = !_biomeMaskArea.Nodes[i].DisableEdge;
                            SetMaskDirty();
                        }
                    }
                }

                if (currentEvent.type == EventType.MouseDown && currentEvent.button == 0 && currentEvent.control &&
                    !currentEvent.shift && !currentEvent.alt)
                {
                    Ray ray  = HandleUtility.GUIPointToWorldRay(currentEvent.mousePosition);
                    var hits = Physics.RaycastAll(ray, 10000f);
                    for (int i = 0; i <= hits.Length - 1; i++)
                    {
                        if (hits[i].collider is TerrainCollider || _biomeMaskArea.GroundLayerMask.Contains(hits[i].collider.gameObject.layer))
                        {
                            _biomeMaskArea.AddNode(hits[i].point);
                            currentEvent.Use();
                            SetMaskDirty();
                            break;
                        }
                    }
                }

                if (!currentEvent.shift && !currentEvent.alt)
                {
                    bool    nodeChange     = false;
                    Vector3 cameraPosition = SceneView.currentDrawingSceneView.camera.transform.position;

                    for (int i = 0; i <= _biomeMaskArea.Nodes.Count - 1; i++)
                    {
                        Vector3 worldSpaceNode =
                            _biomeMaskArea.transform.TransformPoint(_biomeMaskArea.Nodes[i].Position);
                        float distance = Vector3.Distance(cameraPosition, worldSpaceNode);
                        if (distance > 200 && _biomeMaskArea.Nodes.Count > 50)
                        {
                            continue;
                        }

                        Vector3 newWorldSpaceNode = Handles.PositionHandle(worldSpaceNode, Quaternion.identity);
                        _biomeMaskArea.Nodes[i].Position =
                            _biomeMaskArea.transform.InverseTransformPoint(newWorldSpaceNode);
                        if (worldSpaceNode != newWorldSpaceNode)
                        {
                            nodeChange = true;
                        }
                    }

                    if (nodeChange)
                    {
                        _biomeMaskArea.PositionNodes();
                        SetMaskDirty();
                    }
                }
            }

            if (_biomeMaskArea.ShowArea)
            {
                Vector3[] worldPoints = new Vector3[_biomeMaskArea.Nodes.Count];
                for (int i = 0; i <= _biomeMaskArea.Nodes.Count - 1; i++)
                {
                    worldPoints[i] = _biomeMaskArea.transform.TransformPoint(_biomeMaskArea.Nodes[i].Position);
                }

                List <Vector3> worldPointsClosedList = new List <Vector3>(worldPoints);
                worldPointsClosedList.Add(worldPointsClosedList[0]);
                Handles.color = new Color(1, 1, 1, 0.8f);
                Handles.DrawAAPolyLine(3, worldPointsClosedList.ToArray());



                if (_biomeMaskArea.BlendDistance > 0.01f)
                {
                    List <Vector3> inflatedTreeListMax = PolygonUtility.InflatePolygon(worldPointsClosedList, -_biomeMaskArea.BlendDistance, true);
                    PolygonUtility.AlignPointsWithTerrain(inflatedTreeListMax, true, _biomeMaskArea.GroundLayerMask);
                    Handles.color = new Color(1, 0, 0, 0.8f);
                    Handles.DrawAAPolyLine(3, inflatedTreeListMax.ToArray());
                }
            }
        }
        public override void OnSceneGUI()
        {
            base.OnSceneGUI();

            if (VegetationMaskArea.ShowArea)
            {
                Vector3[] worldPoints = new Vector3[VegetationMask.Nodes.Count];
                for (int i = 0; i <= VegetationMask.Nodes.Count - 1; i++)
                {
                    worldPoints[i] = VegetationMask.transform.TransformPoint(VegetationMask.Nodes[i].Position);
                }

                List <Vector3> worldPointsClosedList = new List <Vector3>(worldPoints);
                worldPointsClosedList.Add(worldPointsClosedList[0]);
                Handles.color = new Color(1, 1, 1, 0.8f);
                Handles.DrawAAPolyLine(3, worldPointsClosedList.ToArray());
                List <Vector3> worldPointsList = new List <Vector3>(worldPoints);

                GUIStyle stLabel = new GUIStyle(EditorStyles.boldLabel);

                if ((VegetationMask.AdditionalGrassPerimiter > 0.1f || VegetationMask.AdditionalGrassPerimiterMax > 0.1f) && VegetationMask.RemoveGrass)
                {
                    List <Vector3> inflatedGrassList = PolygonUtility.InflatePolygon(worldPointsList, VegetationMask.AdditionalGrassPerimiter, true);
                    PolygonUtility.AlignPointsWithTerrain(inflatedGrassList, true, VegetationMaskArea.GroundLayerMask);


                    Handles.Label(GetLabelPosition(inflatedGrassList, 0), "Grass", stLabel);

                    Handles.color = new Color(0, 1, 0, 0.8f);
                    Handles.DrawAAPolyLine(3, inflatedGrassList.ToArray());

                    if (VegetationMask.AdditionalGrassPerimiterMax > VegetationMask.AdditionalGrassPerimiter)
                    {
                        List <Vector3> inflatedGrassListMax = PolygonUtility.InflatePolygon(worldPointsList, VegetationMask.AdditionalGrassPerimiterMax, true);
                        PolygonUtility.AlignPointsWithTerrain(inflatedGrassListMax, true, VegetationMaskArea.GroundLayerMask);
                        Handles.DrawAAPolyLine(3, inflatedGrassListMax.ToArray());
                    }
                }

                if ((VegetationMask.AdditionalPlantPerimiter > 0.1f || VegetationMask.AdditionalPlantPerimiterMax > 0.1f) && VegetationMask.RemovePlants)
                {
                    List <Vector3> inflatedPlantList = PolygonUtility.InflatePolygon(worldPointsList, VegetationMask.AdditionalPlantPerimiter, true);
                    PolygonUtility.AlignPointsWithTerrain(inflatedPlantList, true, VegetationMaskArea.GroundLayerMask);
                    Handles.Label(GetLabelPosition(inflatedPlantList, 1), "Plants", stLabel);
                    Handles.color = new Color(0, 0, 1, 0.8f);
                    Handles.DrawAAPolyLine(3, inflatedPlantList.ToArray());

                    if (VegetationMask.AdditionalPlantPerimiterMax > VegetationMask.AdditionalPlantPerimiter)
                    {
                        List <Vector3> inflatedPlantListMax = PolygonUtility.InflatePolygon(worldPointsList, VegetationMask.AdditionalPlantPerimiterMax, true);
                        PolygonUtility.AlignPointsWithTerrain(inflatedPlantListMax, true, VegetationMaskArea.GroundLayerMask);
                        Handles.DrawAAPolyLine(3, inflatedPlantListMax.ToArray());
                    }
                }

                if ((VegetationMask.AdditionalTreePerimiter > 0.1f || VegetationMask.AdditionalTreePerimiterMax > 0.1f) && VegetationMask.RemoveTrees)
                {
                    List <Vector3> inflatedTreeList = PolygonUtility.InflatePolygon(worldPointsList, VegetationMask.AdditionalTreePerimiter, true);
                    PolygonUtility.AlignPointsWithTerrain(inflatedTreeList, true, VegetationMaskArea.GroundLayerMask);
                    Handles.Label(GetLabelPosition(inflatedTreeList, 2), "Trees", stLabel);
                    Handles.color = new Color(1, 0, 0, 0.8f);
                    Handles.DrawAAPolyLine(3, inflatedTreeList.ToArray());

                    if (VegetationMask.AdditionalTreePerimiterMax > VegetationMask.AdditionalTreePerimiter)
                    {
                        List <Vector3> inflatedTreeListMax = PolygonUtility.InflatePolygon(worldPointsList, -VegetationMask.AdditionalTreePerimiterMax, true);
                        PolygonUtility.AlignPointsWithTerrain(inflatedTreeListMax, true, VegetationMaskArea.GroundLayerMask);
                        Handles.DrawAAPolyLine(3, inflatedTreeListMax.ToArray());
                    }
                }

                if ((VegetationMask.AdditionalObjectPerimiter > 0.1f || VegetationMask.AdditionalObjectPerimiterMax > 0.1f) && VegetationMask.RemoveObjects)
                {
                    List <Vector3> inflatedObjectList = PolygonUtility.InflatePolygon(worldPointsList, VegetationMask.AdditionalObjectPerimiter, true);
                    PolygonUtility.AlignPointsWithTerrain(inflatedObjectList, true, VegetationMaskArea.GroundLayerMask);
                    Handles.Label(GetLabelPosition(inflatedObjectList, 3), "Objects", stLabel);
                    Handles.color = new Color(1, 1, 0, 0.8f);
                    Handles.DrawAAPolyLine(3, inflatedObjectList.ToArray());


                    if (VegetationMask.AdditionalObjectPerimiterMax > VegetationMask.AdditionalObjectPerimiter)
                    {
                        List <Vector3> inflatedObjectListMax = PolygonUtility.InflatePolygon(worldPointsList, VegetationMask.AdditionalObjectPerimiterMax, true);
                        PolygonUtility.AlignPointsWithTerrain(inflatedObjectListMax, true, VegetationMaskArea.GroundLayerMask);
                        Handles.DrawAAPolyLine(3, inflatedObjectListMax.ToArray());
                    }
                }

                if ((VegetationMask.AdditionalLargeObjectPerimiter > 0.1f || VegetationMask.AdditionalLargeObjectPerimiterMax > 0.1f) && VegetationMask.RemoveLargeObjects)
                {
                    List <Vector3> inflatedLargeObjectList = PolygonUtility.InflatePolygon(worldPointsList, VegetationMask.AdditionalLargeObjectPerimiter, true);
                    PolygonUtility.AlignPointsWithTerrain(inflatedLargeObjectList, true, VegetationMaskArea.GroundLayerMask);
                    Handles.Label(GetLabelPosition(inflatedLargeObjectList, 4), "Large Objects", stLabel);
                    Handles.color = new Color(1, 1, 1, 0.8f);
                    Handles.DrawAAPolyLine(3, inflatedLargeObjectList.ToArray());

                    if (VegetationMask.AdditionalLargeObjectPerimiterMax > VegetationMask.AdditionalLargeObjectPerimiter)
                    {
                        List <Vector3> inflatedLargeObjectListMax = PolygonUtility.InflatePolygon(worldPointsList, VegetationMask.AdditionalLargeObjectPerimiterMax, true);
                        PolygonUtility.AlignPointsWithTerrain(inflatedLargeObjectListMax, true, VegetationMaskArea.GroundLayerMask);
                        Handles.DrawAAPolyLine(3, inflatedLargeObjectListMax.ToArray());
                    }
                }



                //List<Vector3> _inflatedList2 = PolygonUtility.InflatePolygon(_worldPointsList, 4d, true);
                //PolygonUtility.AlignPointsWithTerrain(_inflatedList, true);
                //PolygonUtility.AlignPointsWithTerrain(_inflatedList2, true);

                //Handles.color = new Color(1, 0, 0, 0.8f);
                //Handles.DrawAAPolyLine(2, _inflatedList.ToArray());
                //Handles.color = new Color(0, 1, 0, 0.8f);
                //Handles.DrawAAPolyLine(2, _inflatedList2.ToArray());
            }
        }