Beispiel #1
0
        public static PolygonMesh.Mesh CreateCylinder(Cylinder.CylinderPrimitive cylinderToMeasure)
        {
            PolygonMesh.Mesh cylinder    = new PolygonMesh.Mesh();
            List <Vertex>    bottomVerts = new List <Vertex>();
            List <Vertex>    topVerts    = new List <Vertex>();

            int count = 20;

            for (int i = 0; i < count; i++)
            {
                Vector2 bottomRadialPos = Vector2.Rotate(new Vector2(cylinderToMeasure.Radius1, 0), MathHelper.Tau * i / 20);
                Vertex  bottomVertex    = cylinder.CreateVertex(new Vector3(bottomRadialPos.x, bottomRadialPos.y, -cylinderToMeasure.Height / 2));
                bottomVerts.Add(bottomVertex);
                Vector2 topRadialPos = Vector2.Rotate(new Vector2(cylinderToMeasure.Radius1, 0), MathHelper.Tau * i / 20);
                Vertex  topVertex    = cylinder.CreateVertex(new Vector3(topRadialPos.x, topRadialPos.y, cylinderToMeasure.Height / 2));
                topVerts.Add(topVertex);
            }

            cylinder.ReverseFaceEdges(cylinder.CreateFace(bottomVerts.ToArray()));
            cylinder.CreateFace(topVerts.ToArray());

            for (int i = 0; i < count - 1; i++)
            {
                cylinder.CreateFace(new Vertex[] { topVerts[i], bottomVerts[i], bottomVerts[i + 1], topVerts[i + 1] });
            }
            cylinder.CreateFace(new Vertex[] { topVerts[count - 1], bottomVerts[count - 1], bottomVerts[0], topVerts[0] });

            return(cylinder);
        }
Beispiel #2
0
		public static PolygonMesh.Mesh CreateBox(AxisAlignedBoundingBox aabb)
		{
			PolygonMesh.Mesh cube = new PolygonMesh.Mesh();
			Vertex[] verts = new Vertex[8];
			//verts[0] = cube.CreateVertex(new Vector3(-1, -1, 1));
			//verts[1] = cube.CreateVertex(new Vector3(1, -1, 1));
			//verts[2] = cube.CreateVertex(new Vector3(1, 1, 1));
			//verts[3] = cube.CreateVertex(new Vector3(-1, 1, 1));
			//verts[4] = cube.CreateVertex(new Vector3(-1, -1, -1));
			//verts[5] = cube.CreateVertex(new Vector3(1, -1, -1));
			//verts[6] = cube.CreateVertex(new Vector3(1, 1, -1));
			//verts[7] = cube.CreateVertex(new Vector3(-1, 1, -1));

			verts[0] = cube.CreateVertex(new Vector3(aabb.minXYZ.x, aabb.minXYZ.y, aabb.maxXYZ.z));
			verts[1] = cube.CreateVertex(new Vector3(aabb.maxXYZ.x, aabb.minXYZ.y, aabb.maxXYZ.z));
			verts[2] = cube.CreateVertex(new Vector3(aabb.maxXYZ.x, aabb.maxXYZ.y, aabb.maxXYZ.z));
			verts[3] = cube.CreateVertex(new Vector3(aabb.minXYZ.x, aabb.maxXYZ.y, aabb.maxXYZ.z));
			verts[4] = cube.CreateVertex(new Vector3(aabb.minXYZ.x, aabb.minXYZ.y, aabb.minXYZ.z));
			verts[5] = cube.CreateVertex(new Vector3(aabb.maxXYZ.x, aabb.minXYZ.y, aabb.minXYZ.z));
			verts[6] = cube.CreateVertex(new Vector3(aabb.maxXYZ.x, aabb.maxXYZ.y, aabb.minXYZ.z));
			verts[7] = cube.CreateVertex(new Vector3(aabb.minXYZ.x, aabb.maxXYZ.y, aabb.minXYZ.z));

			// front
			cube.CreateFace(new Vertex[] { verts[0], verts[1], verts[2], verts[3] });
			// left
			cube.CreateFace(new Vertex[] { verts[4], verts[0], verts[3], verts[7] });
			// right
			cube.CreateFace(new Vertex[] { verts[1], verts[5], verts[6], verts[2] });
			// back
			cube.CreateFace(new Vertex[] { verts[4], verts[7], verts[6], verts[5] });
			// top
			cube.CreateFace(new Vertex[] { verts[3], verts[2], verts[6], verts[7] });
			// bottom
			cube.CreateFace(new Vertex[] { verts[4], verts[5], verts[1], verts[0] });

			return cube;
		}
Beispiel #3
0
        public static PolygonMesh.Mesh CreateBox(AxisAlignedBoundingBox aabb)
        {
            PolygonMesh.Mesh cube  = new PolygonMesh.Mesh();
            Vertex[]         verts = new Vertex[8];
            //verts[0] = cube.CreateVertex(new Vector3(-1, -1, 1));
            //verts[1] = cube.CreateVertex(new Vector3(1, -1, 1));
            //verts[2] = cube.CreateVertex(new Vector3(1, 1, 1));
            //verts[3] = cube.CreateVertex(new Vector3(-1, 1, 1));
            //verts[4] = cube.CreateVertex(new Vector3(-1, -1, -1));
            //verts[5] = cube.CreateVertex(new Vector3(1, -1, -1));
            //verts[6] = cube.CreateVertex(new Vector3(1, 1, -1));
            //verts[7] = cube.CreateVertex(new Vector3(-1, 1, -1));

            verts[0] = cube.CreateVertex(new Vector3(aabb.minXYZ.x, aabb.minXYZ.y, aabb.maxXYZ.z));
            verts[1] = cube.CreateVertex(new Vector3(aabb.maxXYZ.x, aabb.minXYZ.y, aabb.maxXYZ.z));
            verts[2] = cube.CreateVertex(new Vector3(aabb.maxXYZ.x, aabb.maxXYZ.y, aabb.maxXYZ.z));
            verts[3] = cube.CreateVertex(new Vector3(aabb.minXYZ.x, aabb.maxXYZ.y, aabb.maxXYZ.z));
            verts[4] = cube.CreateVertex(new Vector3(aabb.minXYZ.x, aabb.minXYZ.y, aabb.minXYZ.z));
            verts[5] = cube.CreateVertex(new Vector3(aabb.maxXYZ.x, aabb.minXYZ.y, aabb.minXYZ.z));
            verts[6] = cube.CreateVertex(new Vector3(aabb.maxXYZ.x, aabb.maxXYZ.y, aabb.minXYZ.z));
            verts[7] = cube.CreateVertex(new Vector3(aabb.minXYZ.x, aabb.maxXYZ.y, aabb.minXYZ.z));

            // front
            cube.CreateFace(new Vertex[] { verts[0], verts[1], verts[2], verts[3] });
            // left
            cube.CreateFace(new Vertex[] { verts[4], verts[0], verts[3], verts[7] });
            // right
            cube.CreateFace(new Vertex[] { verts[1], verts[5], verts[6], verts[2] });
            // back
            cube.CreateFace(new Vertex[] { verts[4], verts[7], verts[6], verts[5] });
            // top
            cube.CreateFace(new Vertex[] { verts[3], verts[2], verts[6], verts[7] });
            // bottom
            cube.CreateFace(new Vertex[] { verts[4], verts[5], verts[1], verts[0] });

            return(cube);
        }
Beispiel #4
0
		public static PolygonMesh.Mesh CreateCylinder(Cylinder.CylinderPrimitive cylinderToMeasure)
		{
			PolygonMesh.Mesh cylinder = new PolygonMesh.Mesh();
			List<Vertex> bottomVerts = new List<Vertex>();
			List<Vertex> topVerts = new List<Vertex>();

			int count = 20;
			for (int i = 0; i < count; i++)
			{
				Vector2 bottomRadialPos = Vector2.Rotate(new Vector2(cylinderToMeasure.Radius1, 0), MathHelper.Tau * i / 20);
				Vertex bottomVertex = cylinder.CreateVertex(new Vector3(bottomRadialPos.x, bottomRadialPos.y, -cylinderToMeasure.Height / 2));
				bottomVerts.Add(bottomVertex);
				Vector2 topRadialPos = Vector2.Rotate(new Vector2(cylinderToMeasure.Radius1, 0), MathHelper.Tau * i / 20);
				Vertex topVertex = cylinder.CreateVertex(new Vector3(topRadialPos.x, topRadialPos.y, cylinderToMeasure.Height / 2));
				topVerts.Add(topVertex);
			}

			cylinder.ReverseFaceEdges(cylinder.CreateFace(bottomVerts.ToArray()));
			cylinder.CreateFace(topVerts.ToArray());

			for (int i = 0; i < count - 1; i++)
			{
				cylinder.CreateFace(new Vertex[] { topVerts[i], bottomVerts[i], bottomVerts[i + 1], topVerts[i + 1] });
			}
			cylinder.CreateFace(new Vertex[] { topVerts[count - 1], bottomVerts[count - 1], bottomVerts[0], topVerts[0] });

			return cylinder;
		}