Beispiel #1
0
        private void updatePlayerControl(PolyInputController Controller, World CurrentLevel)
        {
            if (m_crossHair.isFiring)
            {
                m_isFiring = true;
            }
            else
            {
                m_isFiring = false;
            }

            if (Controller.DropWeapon)
            {
                dropSelectedWeapon(CurrentLevel.PickupItems);
            }

            if (Controller.DropFlag)
            {
                dropFlag();
            }

            if (Controller.OnePressed)
            {
                m_selectedIndex = 0;
            }

            if (Controller.TwoPressed)
            {
                m_selectedIndex = 1;
            }
        }
Beispiel #2
0
        private void WriteLocalInput(SpaceMarine LocalPlayer)
        {
            _controlTransfer = LocalPlayer.ActiveControl;

            _packetWriter.Write(_controlTransfer.DownPressed);
            _packetWriter.Write(_controlTransfer.DropFlag);
            _packetWriter.Write(_controlTransfer.DropWeapon);
            _packetWriter.Write(_controlTransfer.LeftPressed);
            _packetWriter.Write(_controlTransfer.OnePressed);
            _packetWriter.Write(_controlTransfer.RightPressed);
            _packetWriter.Write(_controlTransfer.SpacePressed);
            _packetWriter.Write(_controlTransfer.TwoPressed);
            _packetWriter.Write(_controlTransfer.UpPressed);
            _packetWriter.Write(_controlTransfer.UsePressed);
        }
Beispiel #3
0
        private PolyInputController ReadRemoteInput()
        {
            _controlTransfer = new PolyInputController();

            _controlTransfer.DownPressed  = _packetReader.ReadBoolean();
            _controlTransfer.DropFlag     = _packetReader.ReadBoolean();
            _controlTransfer.DropWeapon   = _packetReader.ReadBoolean();
            _controlTransfer.LeftPressed  = _packetReader.ReadBoolean();
            _controlTransfer.OnePressed   = _packetReader.ReadBoolean();
            _controlTransfer.RightPressed = _packetReader.ReadBoolean();
            _controlTransfer.SpacePressed = _packetReader.ReadBoolean();
            _controlTransfer.TwoPressed   = _packetReader.ReadBoolean();
            _controlTransfer.UpPressed    = _packetReader.ReadBoolean();
            _controlTransfer.UsePressed   = _packetReader.ReadBoolean();

            return(_controlTransfer);
        }
        public override void Update(GameTime gt, PolyInputController controller, World CurrentLevel, CrossHair crossHair)
        {
            if (m_hitPoints <= 0)
            {
                playerState = ActorState.Dying;
            }
            if (m_team == 2)
            {
                m_txr = m_assetManager.SpriteLib["MarineSpriteSheet2"];
                m_playerArm.Texture = m_assetManager.SpriteLib["MarineSpriteSheet2"];
            }
            else
            {
                m_txr = m_assetManager.SpriteLib["MarineSpriteSheet"];
                m_playerArm.Texture = m_assetManager.SpriteLib["MarineSpriteSheet"];
            }

            base.Update(gt, controller, CurrentLevel, crossHair);
        }
Beispiel #5
0
        private void doDyingUpdate(PolyInputController Controller)
        {
            dropAllItems(m_itemList);

            ticker = 0;
            deadTimer++;

            if (deadTimer > 150)
            {
                m_canSpawn = true;
                if (Controller.SpacePressed)
                {
                    playerState = ActorState.Dead;
                }
            }
            else
            {
                m_canSpawn = false;
            }
        }
Beispiel #6
0
        public virtual void Update(GameTime gt, PolyInputController Controller, World CurrentLevel, CrossHair Crosshair)
        {
            m_controller   = Controller;
            m_Asteroids    = CurrentLevel.Asteroids;
            m_crossHair    = Crosshair;
            m_currentLevel = CurrentLevel;
            m_map          = m_currentLevel.Map;

            updatePlayerState(CurrentLevel);

            managePrompt();

            if (m_selectedWeapon != null)
            {
                m_selectedWeapon.Update(gt, CurrentLevel);
            }

            if (m_flagSlot != null)
            {
                m_flagSlot.Update(gt, CurrentLevel);

                m_flagSlot.CheckCapState(CurrentLevel.RedBase);
                m_flagSlot.CheckCapState(CurrentLevel.BlueBase);

                if (m_flagSlot.State == EntityState.Dead)
                {
                    dropFlag();
                }
            }

            base.updateMe(gt);

            m_itemList = CurrentLevel.PickupItems;

            m_playerArm.Position = m_pos;

            foreach (PickupItem item in m_inventory)
            {
                item.Position = m_pos;
            }

            if (m_selectedWeapon != null)
            {
                m_selectedWeapon.UpdatePos(this);

                if (m_selectedWeapon.Name.Contains("Pistol"))
                {
                    m_playerArm.SourceRect = m_srcArmRect2;
                }
                else if (m_selectedWeapon.Name == "RocketLauncher")
                {
                    m_playerArm.SourceRect = m_srcArmRect3;
                }
                else
                {
                    m_playerArm.SourceRect = m_srcArmRect;
                }
            }
            if (m_flagSlot != null)
            {
                m_flagSlot.UpdatePos(this);
            }

            updatePlayerControl(Controller, CurrentLevel);

            for (int i = 0; i < m_inventory.Count; i++)
            {
                if (i == m_selectedIndex)
                {
                    m_selectedWeapon = m_inventory[i];
                }
            }

            if (isFiring)
            {
                fireWeapon(m_crossHair, CurrentLevel);
            }
            m_Rect.X = (int)m_pos.X;
            m_Rect.Y = (int)m_pos.Y;
        }
Beispiel #7
0
        public GameController(Game1 Game, AssetManager assetManager, SessionController sessionManager, GraphicsDevice graphicsDevice)
        {
            m_graphicsDevice  = graphicsDevice;
            gameWorld         = new World(assetManager);
            m_crossHair       = new CrossHair(assetManager.SpriteLib["Crosshair"]);
            m_camera          = new Camera2D(graphicsDevice.Viewport, Vector2.Zero);
            m_controller      = new PolyInputController();
            m_matchController = new MatchController();
            m_sessionManager  = sessionManager;
            try
            {
                if (sessionManager.RecievedMapName != "")
                {
                    m_matchController = sessionManager.RecievedMatch;
                    gameWorld.LoadMap(sessionManager.RecievedMapName, m_matchController);
                }
                else
                {
                    setMatch(Game.SelectedMatch);
                    gameWorld.LoadMap(Game.SelectedMap, m_matchController);
                }
            }
            catch (Exception ex)
            {
                Game1.currentGameState = GameState.Menu;
                gameWorld = null;
                if (sessionManager.isHost)
                {
                    sessionManager.NetSession.EndGame();
                }
                Game.Exception = ex;
                return;
            }


            m_spawnManager                 = new SpawnController();
            m_spawnManager.SpawnList       = gameWorld.SpawnPoints;
            m_spawnManager.WeaponSpawnList = gameWorld.WeaponSpawns;
            m_spawnManager.SpawnAllWeapons(gameWorld.PickupItems);

            foreach (NetworkGamer gamer in sessionManager.NetSession.LocalGamers)
            {
                if (gamer.IsLocal)
                {
                    localPlayer = (SpaceMarine)gamer.Tag;
                }
            }
            m_matchController.NoTeam.AddTeamMember(localPlayer);

            if (sessionManager.RecievedItemList != null)
            {
                gameWorld.PickupItems = sessionManager.RecievedItemList;
                foreach (PickupItem item in gameWorld.PickupItems)
                {
                    if (item.GetType().BaseType == typeof(Weapon))
                    {
                        ((Weapon)item).SpawnPont = getSpawn(item);
                    }

                    else if (item.GetType() == typeof(Flag))
                    {
                        if (((Flag)item).Team == 1)
                        {
                            ((Flag)item).Base = gameWorld.BlueBase;
                        }
                        if (((Flag)item).Team == 2)
                        {
                            ((Flag)item).Base = gameWorld.RedBase;
                        }
                    }
                }
            }



            if (gameWorld.CurrentMatch == MatchType.CTF)
            {
                if (sessionManager.isHost)
                {
                    gameWorld.BlueBase.SpawnFlag(gameWorld.PickupItems);
                    gameWorld.RedBase.SpawnFlag(gameWorld.PickupItems);
                }
            }

            sessionManager.GameManager = this;
        }