void kameraWeg()
 {
     // delay while camera is close, after the delay camera is drving back
     if (status == Polizei.nah)
     {
         if (statDelay < statDelayMax)
         {
             statDelay += Time.fixedDeltaTime;
         }
         else
         {
             statDelay = 0; status = Polizei.reisendweg;
         }
     }
     // if camera is in move while the identity is seen
     else if (status == Polizei.reisendzu)
     {
         // towards the target although now there is eye contact
         if (statDelay < statDelayMax)
         {
             statDelay += Time.fixedDeltaTime;
         }
         else
         {
             statDelay = 0; status = Polizei.reisendweg;
         }
     }
     // away to the original camera position
     else if (status == Polizei.reisendweg)
     {
         if (!Mathf.Approximately(camDistance, _camDistance) || !Mathf.Approximately(camUp, _camUp))
         {
             if (camDistance < _camDistance)
             {
                 camDistance = Mathf.SmoothDamp(camDistance, _camDistance, ref lerpBeschleunigung, 1f, 36, Time.fixedDeltaTime);
             }
             if (camUp < _camUp)
             {
                 camUp = Mathf.SmoothDamp(camUp, _camUp, ref lerpBeschleunigung, 1f, 25, Time.fixedDeltaTime);
             }
             statDelay = 0;
         }
         else
         {
             statDelay = 0;
             status    = Polizei.fern;
         }
     }
 }
 void kameraHin()
 {
     // if the camera is at max distance to the identity
     if (status == Polizei.fern)
     {
         statDelay = 0;
         status    = Polizei.reisendzu;
     }
     // if it is already traveling
     else if (status == Polizei.reisendzu)
     {
         // to the target
         if (!Mathf.Approximately(camDistance, camDistanceZoom) || !Mathf.Approximately(camUp, camUpZoom))
         {
             if (camDistance > camDistanceZoom)
             {
                 camDistance = Mathf.SmoothDamp(camDistance, camDistanceZoom, ref lerpBeschleunigung, 0.01f, 300, Time.fixedDeltaTime);
             }
             if (camUp > camUpZoom)
             {
                 camUp = Mathf.SmoothDamp(camUp, camUpZoom, ref lerpBeschleunigung, 0.05f, 25, Time.fixedDeltaTime);
             }
             statDelay = 0;
         }
         else
         {
             status = Polizei.nah; statDelay = 0;
         }
     }
     // away from it
     else if (status == Polizei.reisendweg)
     {
         status    = Polizei.reisendzu;
         statDelay = 0;
     }
 }