private async Task NextCommannd()
        {
            int result = 20;

            if (IndexNext > TotalPokemon)
            {
                IndexAtual = TotalPokemon;
                return;
            }

            IndexAtual += 20;
            IndexNext  += 20;
            if (IsFilter)
            {
                if (IndexAtual + 20 > TotalPokemon)
                {
                    result = TotalPokemon - IndexAtual;
                }

                SetPokemonsOnList(PokemonFilterList.GetRange(IndexAtual, result));
            }
            else
            {
                SearchRangeAndSetValues();
            }
        }
        private async Task PreviousCommannd()
        {
            int result = 20;

            if (IndexAtual <= 0)
            {
                IndexAtual = 0;
                return;
            }

            IndexAtual -= 20;
            IndexNext  -= 20;
            if (IsFilter)
            {
                SetPokemonsOnList(PokemonFilterList.GetRange(IndexAtual, 20));
            }
            else
            {
                SearchRangeAndSetValues();
            }
        }