public void Attack(int attackIndex)
    {
        Messages.AddMessage(AttackMessage(Pokemon.Attacks[attackIndex].AttackName));

        if (YourPokemon)
        {
            StartCoroutine(EnemyWaitToAttack(0.5f));
        }

        if (Pokemon.Attacks[attackIndex].AttackSound != null)
        {
            audioPlayer.clip = Pokemon.Attacks[attackIndex].AttackSound;
            audioPlayer.Play();
        }

        Enemy.Damage(Pokemon.Attacks[attackIndex].AttackPower);
    }