public override void KeysEventPointedTriangle() { if (KeyCode.N.IsDown()) { if (!EditorInputManager.getAltKey()) { int no = PointedTris.NumberOf(PointedTris.GetClosestTo(MeshMGMT.collisionPosLocal)); PointedTris.DominantCourner[no] = !PointedTris.DominantCourner[no]; #if !NO_PEGI (PointedTris.DominantCourner[no] ? "Triangle edge's Normal is now dominant" : "Triangle edge Normal is NO longer dominant").TeachingNotification(); #endif } else { PointedTris.InvertNormal(); #if !NO_PEGI "Inverting Normals".TeachingNotification(); #endif } MeshMGMT.edMesh.Dirty = true; } }