/**********************************************************************/
 /* Constructors */
 /**********************************************************************/
 /// <summary>
 /// Initializes the rendering helper.
 /// </summary>
 /// <param name="pointResolver">The delegate used to resolve the 2d position of skeletal points.</param>
 /// <param name="canvas">The canvas to draw on, or null.</param>
 public SkeletonRenderer(PointResolverDelegate pointResolver, DrawingGroup canvas = null)
 {
     PointResolver = pointResolver;
     Canvas        = canvas;
 }
 /**********************************************************************/
 /* Constructors */
 /**********************************************************************/
 /// <summary>
 /// Initializes the rendering helper.
 /// </summary>
 /// <param name="pointResolver">The delegate used to resolve the 2d position of skeletal points.</param>
 /// <param name="canvas">The canvas to draw on, or null.</param>
 public SkeletonRenderer(PointResolverDelegate pointResolver, DrawingGroup canvas = null)
 {
     PointResolver = pointResolver;
     Canvas = canvas;
 }