/// <summary>
    /// 利用3个点得到两个pointLine
    /// </summary>
    /// <param name="verticals"></param>
    /// <returns></returns>
    public static void GetPointLines(PointLines pls, int id, /*Color32[] colors,*/ Vector3[] verticals)
    {
        List <PointLine> olds = pls.data.FindAll(x => x.id == id);

        if (olds != null && olds.Count > 0)
        {
            foreach (var item in olds)
            {
                item.ReFleshPos(/*colors,*/ verticals);
            }
        }
        else//第一次加载时,可预测
        {
            for (int i = 0; i < verticals.Length; ++i)
            {
                for (int j = i + 1; j < verticals.Length; ++j)
                {
                    Vector3 nor = Vector3.Normalize(verticals[i] - verticals[j]);

                    if (ApproximateRights(nor, true) || ApproximateRights(nor, false))//轴向
                    {
                        //去除重复的线
                        if (pls.data.Find(x => { return((x.startPoint == verticals[i] && x.endPoint == verticals[j]) || (x.startPoint == verticals[j] && x.endPoint == verticals[i])); }) == null)
                        {
                            PointLine pl = new PointLine(/*colors[i], */ verticals[i], verticals[j], id, i, j);
                            pls.data.Add(pl);
                        }
                    }
                }
            }
        }
    }
Beispiel #2
0
 /// <summary>
 /// 利用网格信息得到线集合
 /// </summary>
 /// <param name="meshData"></param>
 /// <returns></returns>
 public static void UpdatePointLines(MeshStruct meshData, ref PointLines pointLine)
 {
     for (int i = 0; i < meshData.triangles.Length - 2; i += 3)
     {
         PointLine.GetPointLines(pointLine, i,
                                 new Vector3[] { meshData.vertices[meshData.triangles[i]], meshData.vertices[meshData.triangles[i + 1]], meshData.vertices[meshData.triangles[i + 2]] });
     }
 }
Beispiel #3
0
 /// <summary>
 /// 将网格点连接成线
 /// </summary>
 /// <param name="points"></param>
 public static void DrawGridLines(PointLines pointLines, /*bool defut,*/ Color32 defultColor)
 {
     foreach (var item in pointLines.data)
     {
         /*if(defut)*/ GL.Color(defultColor);
         //else GL.Color(item.centercolor);
         GL.Vertex(item.startPoint);
         GL.Vertex(item.endPoint);
     }
 }