public static int OpMembersOfStructLocal() { Point p1 = new Point(10,20,30); Point p2; Point p3; p2.x = 0; p2.y = 0; p2.z = 0; p3.x = p1.x + 5; p3.y = p1.y + p2.y; p3.z = p1.z * p2.z; bool f = (p3.x == 15) && (p3.y == 20) && (p3.z == 0); if (!f) return Fail; int a = p1.x + p2.x; int b = p1.y * p2.y; int c = p1.z; f = (a==p1.x) && (b==p2.y); if (!f) return Fail; a += p1.x; if (20 != a) return Fail; b *= p1.y; if (0 != b) return Fail; c /= p1.x; p1.x += 10; p1.y *= 3; p1.z /= 5; if (20 != p1.x) return Fail; if (60 != p1.y) return Fail; if (6 != p1.z) return Fail; PointFlt p1f = new PointFlt(10f, 20f, 30f); PointFlt p2f; PointFlt p3f; p2f.x = 0f; p2f.y = 0f; p2f.z = 0f; p3f.x = p1f.x + 5f; p3f.y = p1f.y + p2f.y; p3f.z = p1f.z * p2f.z; f = equals(p3f.x,15f) && equals(p3f.y,20f) && equals(p3f.z,0f); if (!f) return Fail; float af = p1f.x + p2f.x; float bf = p1f.y * p2f.y; float cf = p1f.z; f = equals(af, p1f.x) && equals(bf, p2f.y); if (!f) return Fail; af += p1f.x; if (!equals(20f,af)) return Fail; bf *= p1f.y; if (!equals(0f,bf)) return Fail; cf /= p1f.x; p1f.x += 10f; p1f.y *= 3f; p1f.z /= 5f; if (!equals(20f,p1f.x)) return Fail; if (!equals(60f,p1f.y)) return Fail; if (!equals(6f,p1f.z)) return Fail; PointDbl p1d = new PointDbl(10d, 20d, 30d); PointDbl p2d; PointDbl p3d; p2d.x = 0d; p2d.y = 0d; p2d.z = 0d; p3d.x = p1d.x + 5d; p3d.y = p1d.y + p2d.y; p3d.z = p1d.z * p2d.z; f = equals(p3d.x, 15d) && equals(p3d.y, 20d) && equals(p3d.z, 0d); if (!f) return Fail; double ad = p1d.x + p2d.x; double bd = p1d.y * p2d.y; double cd = p1d.z; f = equals(ad, p1d.x) && equals(bd, p2d.y); if (!f) return Fail; ad += p1d.x; if (!equals(20d, ad)) return Fail; bd *= p1d.y; if (!equals(0d, bd)) return Fail; cd /= p1d.x; p1d.x += 10d; p1d.y *= 3d; p1d.z /= 5d; if (!equals(20d, p1d.x)) return Fail; if (!equals(60d, p1d.y)) return Fail; if (!equals(6d, p1d.z)) return Fail; return Pass; }
public static int OpMembersOfStructLocal() { Point p1 = new Point(10, 20, 30); Point p2; Point p3; p2.x = 0; p2.y = 0; p2.z = 0; p3.x = p1.x + 5; p3.y = p1.y + p2.y; p3.z = p1.z * p2.z; bool f = (p3.x == 15) && (p3.y == 20) && (p3.z == 0); if (!f) { return(Fail); } int a = p1.x + p2.x; int b = p1.y * p2.y; int c = p1.z; f = (a == p1.x) && (b == p2.y); if (!f) { return(Fail); } a += p1.x; if (20 != a) { return(Fail); } b *= p1.y; if (0 != b) { return(Fail); } c /= p1.x; p1.x += 10; p1.y *= 3; p1.z /= 5; if (20 != p1.x) { return(Fail); } if (60 != p1.y) { return(Fail); } if (6 != p1.z) { return(Fail); } PointFlt p1f = new PointFlt(10f, 20f, 30f); PointFlt p2f; PointFlt p3f; p2f.x = 0f; p2f.y = 0f; p2f.z = 0f; p3f.x = p1f.x + 5f; p3f.y = p1f.y + p2f.y; p3f.z = p1f.z * p2f.z; f = equals(p3f.x, 15f) && equals(p3f.y, 20f) && equals(p3f.z, 0f); if (!f) { return(Fail); } float af = p1f.x + p2f.x; float bf = p1f.y * p2f.y; float cf = p1f.z; f = equals(af, p1f.x) && equals(bf, p2f.y); if (!f) { return(Fail); } af += p1f.x; if (!equals(20f, af)) { return(Fail); } bf *= p1f.y; if (!equals(0f, bf)) { return(Fail); } cf /= p1f.x; p1f.x += 10f; p1f.y *= 3f; p1f.z /= 5f; if (!equals(20f, p1f.x)) { return(Fail); } if (!equals(60f, p1f.y)) { return(Fail); } if (!equals(6f, p1f.z)) { return(Fail); } PointDbl p1d = new PointDbl(10d, 20d, 30d); PointDbl p2d; PointDbl p3d; p2d.x = 0d; p2d.y = 0d; p2d.z = 0d; p3d.x = p1d.x + 5d; p3d.y = p1d.y + p2d.y; p3d.z = p1d.z * p2d.z; f = equals(p3d.x, 15d) && equals(p3d.y, 20d) && equals(p3d.z, 0d); if (!f) { return(Fail); } double ad = p1d.x + p2d.x; double bd = p1d.y * p2d.y; double cd = p1d.z; f = equals(ad, p1d.x) && equals(bd, p2d.y); if (!f) { return(Fail); } ad += p1d.x; if (!equals(20d, ad)) { return(Fail); } bd *= p1d.y; if (!equals(0d, bd)) { return(Fail); } cd /= p1d.x; p1d.x += 10d; p1d.y *= 3d; p1d.z /= 5d; if (!equals(20d, p1d.x)) { return(Fail); } if (!equals(60d, p1d.y)) { return(Fail); } if (!equals(6d, p1d.z)) { return(Fail); } return(Pass); }