private void GoBack() { PointAndClick.selectedObject = destination; PointAndClick.selectedObject.name = "road"; PointAndClick pnc = GameObject.Find("GameManager").GetComponent <PointAndClick>(); //pnc.MoveCharacter(); // PointAndClick pnc = new PointAndClick(); // pnc.MoveCharacter(); foreach (ParticleSystem ps in Resources.FindObjectsOfTypeAll(typeof(ParticleSystem)) as ParticleSystem[]) { ParticleSystem.EmissionModule emission = ps.emission; emission.enabled = false; } }
// Use this for initialization void Awake() { if (masterClicker != this) { masterClicker = this; } canClick = true; lookIK = movedChar.GetComponentInChildren<LookIkTarget>(); }