/// <description>
 /// Return a Point2F containing the position of the origin.
 /// </description>
 public Point2F GetOrigin()
 {
     InternalUnsafeMethods.GetOrigin__Args _args = new InternalUnsafeMethods.GetOrigin__Args()
     {
     };
     Point2F.InternalStruct _engineResult = InternalUnsafeMethods.GetOrigin()(ObjectPtr, _args);
     return(new Point2F(_engineResult));
 }
 /// <summary>Mount objB to this object at the desired slot with optional transform.</summary>
 /// <description>
 ///
 /// </description>
 /// <param name="objB">Object to mount onto us</param>
 /// <param name="slot">Mount slot ID</param>
 /// <param name="txfm">(optional) mount offset transform</param>
 /// <returns>true if successful, false if failed (objB is not valid)</returns>
 public Point2F GetSelectedFaceUVOffset()
 {
     InternalUnsafeMethods.GetSelectedFaceUVOffset__Args _args = new InternalUnsafeMethods.GetSelectedFaceUVOffset__Args()
     {
     };
     Point2F.InternalStruct _engineResult = InternalUnsafeMethods.GetSelectedFaceUVOffset()(ObjectPtr, _args);
     return(new Point2F(_engineResult));
 }
Beispiel #3
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 /// <description>
 /// Get the ratio between world-space units and pixels.
 /// </description>
 /// <returns>The amount of world-space units covered by the extent of a single pixel.</returns>
 public Point2F GetWorldToScreenScale()
 {
     InternalUnsafeMethods.GetWorldToScreenScale__Args _args = new InternalUnsafeMethods.GetWorldToScreenScale__Args()
     {
     };
     Point2F.InternalStruct _engineResult = InternalUnsafeMethods.GetWorldToScreenScale()(ObjectPtr, _args);
     return(new Point2F(_engineResult));
 }