Beispiel #1
0
        private void DoAccelerateQueue(int goldNum, int coldTime, int timing, int totalTime)
        {
            //获取加速后的所需的精力
            int npcCount  = new ShareCacheStruct <PlotNPCInfo>().FindAll(m => m.PlotID == plotID).Count;
            int battleNum = PlotHelper.GetBattleNum(coldTime);
            int turnsNum  = PlotHelper.GetTurnsNum(npcCount, battleNum);
            int energyNum = turnsNum * PlotInfo.BattleEnergyNum;

            ContextUser.RemoveEnergyNum((short)energyNum);
            ContextUser.UseGold    = MathUtils.Addition(ContextUser.UseGold, goldNum, int.MaxValue);
            ContextUser.UserStatus = UserStatus.Normal;
            //ContextUser.Update();

            int totalTurnsNum = PlotHelper.GetTurnsNum(npcCount, PlotHelper.GetBattleNum(totalTime));
            int tempNum       = PlotHelper.GetBattleNum(timing);
            int sweepCount    = PlotHelper.GetTurnsNum(npcCount, tempNum);
            int timesNum      = PlotHelper.GetTimesNum(npcCount, tempNum);

            sweepCount = sweepCount == 0 ? 1 : sweepCount;

            for (int i = sweepCount; i <= totalTurnsNum; i++)
            {
                int j = 1;
                if (i == sweepCount)
                {
                    j = timesNum;
                }
                for (; j <= npcCount; j++)
                {
                    //TrumpAbilityAttack.CombatTrumpLift(ContextUser.UserID);
                    PlotHelper.DoPlotSweepPrize(ContextUser.UserID, plotID, i, j, npcCount);
                }
            }
        }
Beispiel #2
0
        public override bool TakeAction()
        {
            List <PlotNPCInfo> plotNPCInfoList = new ConfigCacheSet <PlotNPCInfo>().FindAll(m => m.PlotID == plotID);

            npcCount = (short)plotNPCInfoList.Count;
            var cacheSet = new GameDataCacheSet <UserQueue>();
            List <UserQueue> userQueueList = cacheSet.FindAll(ContextUser.UserID, m => m.QueueType == QueueType.SaoDang);

            if (userQueueList.Count > 0)
            {
                UserQueue userQueue = userQueueList[0];
                coldTime = userQueue.DoRefresh();
                if (coldTime == 0)
                {
                    cacheSet.Delete(userQueue);
                    ContextUser.ResetSweepPool(0);
                    ContextUser.UserStatus = UserStatus.Normal;
                    //ContextUser.Update();
                }
                int tempNum = PlotHelper.GetBattleNum(userQueue.GetTiming()) + 1;
                if (npcCount > 0)
                {
                    turnsNum = PlotHelper.GetTurnsNum(npcCount, tempNum);
                    timesNum = PlotHelper.GetTimesNum(npcCount, tempNum);
                }
                //PlotHelper.CheckSweepCount(npcCount, userQueue.GetTiming(), out turnsNum, out battleNum);

                //if (battleNum >= npcCount)
                //{
                //    turnsNum = turnsNum + 1;
                //}
                //else
                //{
                //    battleNum = battleNum + 1;
                //}
            }
            userItemCount = (short)UserItemHelper.GetItems(Uid).FindAll(m => m.ItemStatus == ItemStatus.BeiBao).Count;
            plotInfo      = new ConfigCacheSet <PlotInfo>().FindKey(plotID);
            if (plotInfo == null)
            {
                return(false);
            }
            foreach (PlotNPCInfo npcInfo in plotNPCInfoList)
            {
                if (npcInfo == null)
                {
                    continue;
                }
                List <PlotEmbattleInfo> embattleInfoList = new ConfigCacheSet <PlotEmbattleInfo>().FindAll(m => m.PlotNpcID == npcInfo.PlotNpcID);
                foreach (PlotEmbattleInfo embattleInfo in embattleInfoList)
                {
                    if (monsterDict.ContainsKey(embattleInfo.MonsterID))
                    {
                        if (monsterNumDict.ContainsKey(embattleInfo.MonsterID))
                        {
                            monsterNumDict[embattleInfo.MonsterID] = monsterNumDict[embattleInfo.MonsterID] + 1;
                        }
                    }
                    else
                    {
                        MonsterInfo monsterInfo = new ConfigCacheSet <MonsterInfo>().FindKey(embattleInfo.MonsterID);
                        if (monsterInfo != null)
                        {
                            monsterDict.Add(embattleInfo.MonsterID, monsterInfo);
                            monsterNumDict.Add(embattleInfo.MonsterID, 1);
                        }
                    }
                }
            }
            return(true);
        }