bool ColorSliders() { bool changed = false; PlaytimePainter painter = PlaytimePainter.inspectedPainter; bool slider = BlitMode.ShowColorSliders; if ((painter != null) && (painter.IsTerrainHeightTexture())) { changed |= ChannelSlider(BrushMask.A, ref colorLinear.a, null, true); } else if ((painter != null) && painter.IsTerrainControlTexture()) { // Debug.Log("Is control texture"); changed |= ChannelSlider(BrushMask.R, ref colorLinear.r, painter.terrain.GetSplashPrototypeTexture(0), slider); changed |= ChannelSlider(BrushMask.G, ref colorLinear.g, painter.terrain.GetSplashPrototypeTexture(1), slider); changed |= ChannelSlider(BrushMask.B, ref colorLinear.b, painter.terrain.GetSplashPrototypeTexture(2), slider); changed |= ChannelSlider(BrushMask.A, ref colorLinear.a, painter.terrain.GetSplashPrototypeTexture(3), slider); } else { var id = painter.ImgData; if ((id.TargetIsRenderTexture()) && (id.renderTexture != null)) { changed |= ChannelSlider(BrushMask.R, ref colorLinear.r); changed |= ChannelSlider(BrushMask.G, ref colorLinear.g); changed |= ChannelSlider(BrushMask.B, ref colorLinear.b); } else { changed |= ChannelSlider(BrushMask.R, ref colorLinear.r, null, slider); changed |= ChannelSlider(BrushMask.G, ref colorLinear.g, null, slider); changed |= ChannelSlider(BrushMask.B, ref colorLinear.b, null, slider); changed |= ChannelSlider(BrushMask.A, ref colorLinear.a, null, slider); } } return(changed); }