public void OnApplicationRequestPlaytest() { if (!TryCloseMinitors()) { return; } Playtester.RequestStartPlaytest(MainWorld.Map, ActiveLayer); }
public void OnApplicationRequestPlaytest() { if (!TryCloseMinitors()) { return; } try { Playtester.RequestStartPlaytest(MainWorld.Map, ActiveLayer); } catch (Exception e) { string error = ""; error += e.GetType().FullName + "\n"; error += e.Message + "\n"; error += e.StackTrace; MessageBox.Show(error, "Error building and playtesting project"); return; } }
public void OnApplicationRequestOpenPlaytestInventory() { Playtester.RequestShowInventorySettings(); }