public void OnApplicationRequestPlaytest()
        {
            if (!TryCloseMinitors())
            {
                return;
            }

            Playtester.RequestStartPlaytest(MainWorld.Map, ActiveLayer);
        }
Beispiel #2
0
        public void OnApplicationRequestPlaytest()
        {
            if (!TryCloseMinitors())
            {
                return;
            }

            try
            {
                Playtester.RequestStartPlaytest(MainWorld.Map, ActiveLayer);
            }
            catch (Exception e)
            {
                string error = "";
                error += e.GetType().FullName + "\n";
                error += e.Message + "\n";
                error += e.StackTrace;
                MessageBox.Show(error, "Error building and playtesting project");
                return;
            }
        }
Beispiel #3
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 public void OnApplicationRequestOpenPlaytestInventory()
 {
     Playtester.RequestShowInventorySettings();
 }