Beispiel #1
0
    void FixedUpdate()
    {
        timer -= Time.deltaTime;
        if (hasBall)//update ball values
        {
            ball.transform.localPosition = new Vector3(transform.localPosition.x + right * 1.1f, transform.localPosition.y + 0.75f, transform.localPosition.z);
            ballRgd.angularVelocity      = Vector3.zero;
            ballRgd.velocity             = Vector3.zero;
        }
        //move funcs

        if (Input.GetKey(KeyCode.RightArrow) && right == 1)
        {
            transform.Translate(new Vector3(1, 0, 0) * Time.deltaTime * agentSpeed);
        }
        if (Input.GetKey(KeyCode.LeftArrow) && right == 1)
        {
            transform.Translate(new Vector3(-1, 0, 0) * Time.deltaTime * agentSpeed);
        }
        if (Input.GetKey(KeyCode.UpArrow) && right == 1)
        {
            transform.Translate(new Vector3(0, 0, 1) * Time.deltaTime * agentSpeed);
        }
        if (Input.GetKey(KeyCode.DownArrow) && right == 1)
        {
            transform.Translate(new Vector3(0, 0, -1) * Time.deltaTime * agentSpeed);
        }

        if (Input.GetKey(KeyCode.K) && right == -1)
        {
            transform.Translate(new Vector3(1, 0, 0) * Time.deltaTime * agentSpeed);
        }
        if (Input.GetKey(KeyCode.H) && right == -1)
        {
            transform.Translate(new Vector3(-1, 0, 0) * Time.deltaTime * agentSpeed);
        }
        if (Input.GetKey(KeyCode.U) && right == -1)
        {
            transform.Translate(new Vector3(0, 0, 1) * Time.deltaTime * agentSpeed);
        }
        if (Input.GetKey(KeyCode.J) && right == -1)
        {
            transform.Translate(new Vector3(0, 0, -1) * Time.deltaTime * agentSpeed);
        }


        if (Input.GetKey(KeyCode.Space))
        {
            jump();
        }
        if (Input.GetKey(KeyCode.S) && hasBall)
        {
            shooting.shoot();
            timer = 1f;
        }
        if (Input.GetKey(KeyCode.A) && hasBall)
        {
            passing.pass(passing.teammate);
            timer = 1f;
        }
    }
    void Update()
    {
        if (ballTouch == 0 && flag == false)
        {
            Debug.Log("Ball touch is 0 ");
            flag = true;
        }
        timer -= Time.deltaTime;
        if (hasBall)                                                                    //update ball vals if has ball
        {
            ball.transform.localPosition = transform.localPosition + Vector3.up * 2.5f; //transform.forward * 1.7f + Vector3.up * 1.3f;
            ballRgd.angularVelocity      = Vector3.zero;
            ballRgd.velocity             = Vector3.zero;
            if (actionMaker == 1)//if wants to shoot shoot
            {
                hasBall     = false;
                actionMaker = 0;
                shooting.shoot();
                actionMaker = 0;
                timer       = 1f;
            }

            if (actionMaker == 2)//if want to pass pass
            {
                hasBall     = false;
                actionMaker = 0;
                passing.pass(teamate1);
                actionMaker = 0;
                timer       = 1f;
            }

            /*if (actionMaker == 3)//jump
             * {
             *  hasBall = false;
             *  passing.pass(teamate2);
             *  actionMaker = 0;
             *  timer = 1f;
             * }*/
        }
        else
        {
            actionMaker = 0;
        }

        //check if out of bounds if true reset and punish
        if (transform.localPosition.z > 12 || transform.localPosition.z < -12)
        {
            AddReward(-0.05f);
            transform.localPosition = startingLoc;
        }
        if (transform.localPosition.y >= 25 || transform.localPosition.y <= -2)
        {
            AddReward(-0.05f);
            transform.localPosition = startingLoc;
        }
        if (transform.localPosition.x > 33 || transform.localPosition.x < -33)
        {
            AddReward(-0.05f);
            transform.localPosition = startingLoc;
        }
    }