Beispiel #1
0
        public virtual void Execute()
        {
            // LoopGroupNode
            var LoopGroupNode10_GroupComponents = System.ComponentSystem.RegisterComponent <Playfab.LoginUI>().Components;

            for (var LoopGroupNode10_ItemIndex = 0
                 ; LoopGroupNode10_ItemIndex < LoopGroupNode10_GroupComponents.Count; LoopGroupNode10_ItemIndex++
                 )
            {
                LoopGroupNode10_Item = LoopGroupNode10_GroupComponents[LoopGroupNode10_ItemIndex];
                LoopGroupNode10_Next();
            }
            // LoopGroupNode
            var LoopGroupNode28_GroupComponents = System.ComponentSystem.RegisterComponent <Playfab.VisibleWhenAuthenticated>().Components;

            for (var LoopGroupNode28_ItemIndex = 0
                 ; LoopGroupNode28_ItemIndex < LoopGroupNode28_GroupComponents.Count; LoopGroupNode28_ItemIndex++
                 )
            {
                LoopGroupNode28_Item = LoopGroupNode28_GroupComponents[LoopGroupNode28_ItemIndex];
                LoopGroupNode28_Next();
            }
            // LoopGroupNode
            var LoopGroupNode29_GroupComponents = System.ComponentSystem.RegisterComponent <Playfab.VisibleWhenNotAuthenticated>().Components;

            for (var LoopGroupNode29_ItemIndex = 0
                 ; LoopGroupNode29_ItemIndex < LoopGroupNode29_GroupComponents.Count; LoopGroupNode29_ItemIndex++
                 )
            {
                LoopGroupNode29_Item = LoopGroupNode29_GroupComponents[LoopGroupNode29_ItemIndex];
                LoopGroupNode29_Next();
            }
        }
 public virtual void Execute() {
     // LoopGroupNode
     var LoopGroupNode10_GroupComponents = System.ComponentSystem.RegisterComponent<Playfab.LoginUI>().Components;
     for (var LoopGroupNode10_ItemIndex = 0
     ; LoopGroupNode10_ItemIndex < LoopGroupNode10_GroupComponents.Count; LoopGroupNode10_ItemIndex++
     ) {
         LoopGroupNode10_Item = LoopGroupNode10_GroupComponents[LoopGroupNode10_ItemIndex];
         LoopGroupNode10_Next();
     }
     // LoopGroupNode
     var LoopGroupNode28_GroupComponents = System.ComponentSystem.RegisterComponent<Playfab.VisibleWhenAuthenticated>().Components;
     for (var LoopGroupNode28_ItemIndex = 0
     ; LoopGroupNode28_ItemIndex < LoopGroupNode28_GroupComponents.Count; LoopGroupNode28_ItemIndex++
     ) {
         LoopGroupNode28_Item = LoopGroupNode28_GroupComponents[LoopGroupNode28_ItemIndex];
         LoopGroupNode28_Next();
     }
     // LoopGroupNode
     var LoopGroupNode29_GroupComponents = System.ComponentSystem.RegisterComponent<Playfab.VisibleWhenNotAuthenticated>().Components;
     for (var LoopGroupNode29_ItemIndex = 0
     ; LoopGroupNode29_ItemIndex < LoopGroupNode29_GroupComponents.Count; LoopGroupNode29_ItemIndex++
     ) {
         LoopGroupNode29_Item = LoopGroupNode29_GroupComponents[LoopGroupNode29_ItemIndex];
         LoopGroupNode29_Next();
     }
 }