Beispiel #1
0
        public virtual int EnterWorld(Entity entity)
        {
            if (entity is Player)
            {
                entity.Id = GetNextEntityId();
                entity.Init(this);
                Players.TryAdd(entity.Id, entity as Player);
                PlayersCollision.Insert(entity);
                SpawnEntity(entity);
                if (entity.Owner.PvP)
                {
                    (entity as Player).PvP = true;
                    (entity as Player).SendHelp("You have entered a PvP world!");
                }
                else
                {
                    (entity as Player).PvP = false;
                }
            }
            else if (entity is Enemy)
            {
                entity.Id = GetNextEntityId();
                entity.Init(this);
                Enemies.TryAdd(entity.Id, entity as Enemy);
                EnemiesCollision.Insert(entity);
                if (entity.ObjectDesc.Quest)
                {
                    Quests.TryAdd(entity.Id, entity as Enemy);
                }

                if (entity.isPet)
                {
                    Pets.TryAdd(entity.Id, entity);
                }
            }
            else if (entity is Projectile)
            {
                entity.Init(this);
                var prj = entity as Projectile;
                Projectiles[new Tuple <int, byte>(prj.ProjectileOwner.Self.Id, prj.ProjectileId)] = prj;
            }
            else if (entity is StaticObject)
            {
                entity.Id = GetNextEntityId();
                entity.Init(this);
                StaticObjects.TryAdd(entity.Id, entity as StaticObject);
                if (entity is Decoy)
                {
                    PlayersCollision.Insert(entity);
                }
                else
                {
                    EnemiesCollision.Insert(entity);
                }
            }
            return(entity.Id);
        }
Beispiel #2
0
        private void TryAdd(Player player)
        {
            player.Id = GetNextEntityId();

            if (!Players.TryAdd(player.Id, player) || !Entities.TryAdd(player.Id, player))
            {
                return;
            }

            player.Init(this);

            PlayersCollision.Insert(player);
        }
Beispiel #3
0
 public virtual int EnterWorld(Entity entity)
 {
     if (entity is Player)
     {
         entity.Id = GetNextEntityId();
         entity.Init(this);
         Players.TryAdd(entity.Id, entity as Player);
         PlayersCollision.Insert(entity);
         Interlocked.Increment(ref _totalConnects);
     }
     else if (entity is Enemy)
     {
         entity.Id = GetNextEntityId();
         entity.Init(this);
         Enemies.TryAdd(entity.Id, entity as Enemy);
         EnemiesCollision.Insert(entity);
         if (entity.ObjectDesc.Quest)
         {
             Quests.TryAdd(entity.Id, entity as Enemy);
         }
     }
     else if (entity is Projectile)
     {
         entity.Init(this);
         var prj = entity as Projectile;
         Projectiles[new Tuple <int, byte>(prj.ProjectileOwner.Self.Id, prj.ProjectileId)] = prj;
     }
     else if (entity is StaticObject)
     {
         entity.Id = GetNextEntityId();
         entity.Init(this);
         StaticObjects.TryAdd(entity.Id, entity as StaticObject);
         if (entity is Decoy)
         {
             PlayersCollision.Insert(entity);
         }
         else
         {
             EnemiesCollision.Insert(entity);
         }
     }
     else if (entity is Pet)
     {
         entity.Id = GetNextEntityId();
         entity.Init(this);
         Pets.TryAdd(entity.Id, entity as Pet);
         PlayersCollision.Insert(entity);
     }
     return(entity.Id);
 }
Beispiel #4
0
        public virtual int EnterWorld(Entity entity)
        {
            if (entity is Player player)
            {
                TryAdd(player);
            }
            else
            {
                if (entity is Enemy enemy)
                {
                    TryAdd(enemy);
                }
                else
                {
                    if (entity is Projectile projectile)
                    {
                        TryAdd(projectile);
                    }
                    else
                    {
                        if (entity is GameObject gameObject)
                        {
                            TryAdd(gameObject);

                            if (entity is Decoy)
                            {
                                PlayersCollision.Insert(entity);
                            }
                            else
                            {
                                EnemiesCollision.Insert(entity);
                            }
                        }
                        else
                        {
                            return(entity.Id);
                        }
                    }
                }
            }

            return(entity.Id);
        }
Beispiel #5
0
 public virtual int EnterWorld(Entity entity)
 {
     if (entity is Player)
     {
         entity.Id = GetNextEntityId();
         entity.Init(this);
         Players.TryAdd(entity.Id, entity as Player);
         PlayersCollision.Insert(entity);
     }
     else if (entity is Enemy)
     {
         entity.Id = GetNextEntityId();
         entity.Init(this);
         Enemies.TryAdd(entity.Id, entity as Enemy);
     }
     else if (entity is Projectile)
     {
         entity.Init(this);
         Projectile prj = entity as Projectile;
         Projectiles[new Tuple <int, byte>(prj.ProjectileOwner.Self.Id, prj.ProjectileId)] = prj;
     }
     else if (entity is StaticObject)
     {
         entity.Id = GetNextEntityId();
         entity.Init(this);
         StaticObjects.TryAdd(entity.Id, entity as StaticObject);
         if (entity is Decoy)
         {
             PlayersCollision.Insert(entity);
         }
         else
         {
             EnemiesCollision.Insert(entity);
         }
     }
     return(entity.Id);
 }
Beispiel #6
0
        //public void FromJsonMap(string file)
        //{
        //    if (File.Exists(file))
        //    {
        //        var wmap = Json2Wmap.Convert(File.ReadAllText(file));

        //        FromWorldMap(new MemoryStream(wmap));
        //    }
        //    else
        //    {
        //        throw new FileNotFoundException("Json file not found!", file);
        //    }
        //}

        //public void FromJsonStream(Stream dat)
        //{
        //    byte[] data = { };
        //    dat.Read(data, 0, (int)dat.Length);
        //    var json = Encoding.ASCII.GetString(data);
        //    var wmap = Json2Wmap.Convert(json);
        //    FromWorldMap(new MemoryStream(wmap));
        //} //not working

        public virtual int EnterWorld(Entity entity)
        {
            var player = entity as Player;

            if (player != null)
            {
                try
                {
                    player.Id = GetNextEntityId();
                    entity.Init(this);
                    Players.TryAdd(player.Id, player);
                    PlayersCollision.Insert(player);
                }
                catch (Exception e)
                {
                    Log.Error(e);
                }
            }
            else
            {
                var enemy = entity as Enemy;
                if (enemy != null)
                {
                    enemy.Id = GetNextEntityId();
                    entity.Init(this);
                    Enemies.TryAdd(enemy.Id, enemy);
                    EnemiesCollision.Insert(enemy);
                    if (enemy.ObjectDesc.Quest)
                    {
                        Quests.TryAdd(enemy.Id, enemy);
                    }
                }
                else
                {
                    var projectile = entity as Projectile;
                    if (projectile != null)
                    {
                        projectile.Init(this);
                        var prj = projectile;
                        Projectiles[new Tuple <int, byte>(prj.ProjectileOwner.Self.Id, prj.ProjectileId)] = prj;
                    }
                    else
                    {
                        var staticObject = entity as StaticObject;
                        if (staticObject != null)
                        {
                            staticObject.Id = GetNextEntityId();
                            staticObject.Init(this);
                            StaticObjects.TryAdd(staticObject.Id, staticObject);
                            if (entity is Decoy)
                            {
                                PlayersCollision.Insert(staticObject);
                            }
                            else
                            {
                                EnemiesCollision.Insert(staticObject);
                            }
                        }
                        else
                        {
                            var pet = entity as Pet;
                            if (pet == null)
                            {
                                return(entity.Id);
                            }
                            if (pet.IsPet)
                            {
                                pet.Id = GetNextEntityId();
                                pet.Init(this);
                                if (!Pets.TryAdd(pet.Id, pet))
                                {
                                    Log.Error("Failed to add pet!");
                                }

                                PlayersCollision.Insert(pet);
                            }
                            else
                            {
                                Log.WarnFormat("This is not a real pet! {0}", pet.Name);
                            }
                        }
                    }
                }
            }
            return(entity.Id);
        }