public static void FindFields()
    {
        //first we need to initialize all the attributes in the class
        InitializeAttr();

        //find the players (and all the other texts) in the table
        int i = 0;

        while (i < 3)
        {
            PlayerNames.Add(GameObject.Find(string.Concat("Player", (i + 1))).GetComponent <Text>());
            PlayersCoins.Add(GameObject.Find(string.Concat("Player", (i + 1), "Coins")).GetComponent <Text>());
            PlayersBets.Add(GameObject.Find(string.Concat("Player", (i + 1), "Bet")).GetComponent <Text>());
            PlayersHandCount.Add(GameObject.Find(string.Concat("Player", (i + 1), "Hand")).GetComponent <Text>());
            PlayersBlackjackBet.Add(GameObject.Find(string.Concat("Player", (i + 1), "Blackjack")).GetComponent <Text>());
            PlayersCardsPositions.Add(GameObject.Find(string.Concat("cardFieldPlayer", (i + 1))));
            i++;
        }

        //find the cards positions for the dealer
        DealerPositions.Add(GameObject.Find("DealerFieldCard1").GetComponent <Transform>());
        DealerPositions.Add(GameObject.Find("DealerFieldCard2").GetComponent <Transform>());
        DealerLastCardPosition = GameObject.Find("DealerFieldCard2").GetComponent <Transform>();

        //set the last card position of all the player
        foreach (GameObject tmpObjectPosition in PlayersCardsPositions)
        {
            PlayersLastCardPosition.Add(tmpObjectPosition.transform.GetChild(1));
        }
    }
Beispiel #2
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        private void PickAWinner()
        {
            //Change all player's bets to negative numbers (for statistics)
            foreach (Player player in activePlayers)
            {
                PlayersBets[player] *= -1;
            }

            //Go to the last pot
            Pot lastPot = CurrentRound.CurrentPot;

            while (lastPot.BasePot != null)
            {
                lastPot = lastPot.BasePot;
            }

            List <Player> potWinners;

            //pick winner for each pot separately
            while (lastPot != null)
            {
                PickAWinner pickPotWinner = new PickAWinner(lastPot.PlayersClaimPot, communityCards);
                potWinners = pickPotWinner.GetWinners();

                double playerWinningMoney = lastPot.Value / potWinners.Count;
                //divide pot money to winning players
                foreach (Player player in potWinners)
                {
                    if (!PlayersBets.ContainsKey(player))
                    {
                        throw new PlayerNotFoundException("Can't find the winning player in the acitveUnfoldedPlayers... not possible");
                    }
                    PlayersBets[player] += playerWinningMoney;
                    player.AddMoney(playerWinningMoney);
                }

                lastPot = lastPot.PartialPot;
            }
        }