private void Start()
    {
        _LastDirectionUpdatedTime = Time.time - _DirectionUpdateDelay;

        _PlayerableCharacter =
            PlayerManager.Instance.playerController.playerableCharacter as PlayerableCharacter;
    }
    private void Awake()
    {
        _PlayerableCharacter = GetComponent <PlayerableCharacter>();

        // 미사일 오브젝트 프리팹 로드
        _PlayerMissilePrefab = ResourceManager.Instance.LoadResource <GameObject>(
            "PlayerMissilePrefab",
            "Prefabs/Projectile/PlayerMissile").GetComponent <PlayerMissile>();
    }
Beispiel #3
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    private void Awake()
    {
        _PlayerableCharacter = GetComponent <PlayerableCharacter>();

        // 미사일 오브젝트 프리팹 로드
        _PlayerMissilePrefab = ResourceManager.Instance.LoadResource <GameObject>(
            "PlayerMissile",
            "Prefabs/Missile/PlayerMissile").GetComponent <PlayerMissile>();

        // 미사일 발사 시 재생될 소리 로드
        _MissileFireAudioClip = ResourceManager.Instance.LoadResource <AudioClip>(
            "Player_Missile_Fire",
            "Sound/Player_Missile_Fire");
    }
 private void Awake()
 {
     _PlayerableCharacter = GetComponent <PlayerableCharacter>();
     _CharacterController = GetComponent <CharacterController>();
 }
Beispiel #5
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 private void Awake()
 {
     rectTransform        = transform as RectTransform;
     _PlayerableCharacter = PlayerManager.Instance.playerController.
                            playerableCharacter as PlayerableCharacter;
 }