private void Start() { _LastDirectionUpdatedTime = Time.time - _DirectionUpdateDelay; _PlayerableCharacter = PlayerManager.Instance.playerController.playerableCharacter as PlayerableCharacter; }
private void Awake() { _PlayerableCharacter = GetComponent <PlayerableCharacter>(); // 미사일 오브젝트 프리팹 로드 _PlayerMissilePrefab = ResourceManager.Instance.LoadResource <GameObject>( "PlayerMissilePrefab", "Prefabs/Projectile/PlayerMissile").GetComponent <PlayerMissile>(); }
private void Awake() { _PlayerableCharacter = GetComponent <PlayerableCharacter>(); // 미사일 오브젝트 프리팹 로드 _PlayerMissilePrefab = ResourceManager.Instance.LoadResource <GameObject>( "PlayerMissile", "Prefabs/Missile/PlayerMissile").GetComponent <PlayerMissile>(); // 미사일 발사 시 재생될 소리 로드 _MissileFireAudioClip = ResourceManager.Instance.LoadResource <AudioClip>( "Player_Missile_Fire", "Sound/Player_Missile_Fire"); }
private void Awake() { _PlayerableCharacter = GetComponent <PlayerableCharacter>(); _CharacterController = GetComponent <CharacterController>(); }
private void Awake() { rectTransform = transform as RectTransform; _PlayerableCharacter = PlayerManager.Instance.playerController. playerableCharacter as PlayerableCharacter; }