Beispiel #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Player")
     {
         // collision.gameObject.GetComponent<Player_Script>().bouncetheplayerwithbouncy(force);
         player.bouncyplatformlaunch(force);
         StartCoroutine(Animatebouncy());
     }
 }