Beispiel #1
0
 /// <summary>
 /// Deal damage to the player with a melee weapon if attacking is enabled
 /// </summary>
 public void Weapon_Deal_Damage_To_Player()
 {
     recently_Hit_Player = true;
     local_Player_Manager.Take_Damage(damage_Per_Attack, (int)local_Base_Enemy.local_Colour_type);
 }