public void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { Player_Info.dealDamage(10 * Player_Info.ngPlus); } }
public void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { Player_Info.dealDamage(25 * Player_Info.ngPlus); pushThePlayer = true; } }