private void Reset()
    {
        player = GameObject.Find("Player");

        level_up_text = GameObject.Find("Level_Up");

        game_level_script = gameObject.GetComponent <Game_Level_Manager>();

        player_get_exp_script = gameObject.GetComponent <Player_Exp_Get>();

        time_script = gameObject.GetComponent <Time_Manager>();
    }
Beispiel #2
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    // Start is called before the first frame update
    void Start()
    {
        // レベルアップに必要な経験値の初期化
        for (int i = 0; i < level_up_exp.Length; i++)
        {
            level_up_exp[i]  = 10 * (i + 1);
            level_up_exp[i] += (10 * (i + 1)) * i;
        }

        script_player = player.GetComponent <Player_Exp_Get>();

        rb = player.gameObject.GetComponent <Rigidbody>();
    }
Beispiel #3
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 // Start is called before the first frame update
 void Start()
 {
     time_exp_script = player.GetComponent <Player_Exp_Get>();
 }