private void Reset() { player = GameObject.Find("Player"); level_up_text = GameObject.Find("Level_Up"); game_level_script = gameObject.GetComponent <Game_Level_Manager>(); player_get_exp_script = gameObject.GetComponent <Player_Exp_Get>(); time_script = gameObject.GetComponent <Time_Manager>(); }
// Start is called before the first frame update void Start() { // レベルアップに必要な経験値の初期化 for (int i = 0; i < level_up_exp.Length; i++) { level_up_exp[i] = 10 * (i + 1); level_up_exp[i] += (10 * (i + 1)) * i; } script_player = player.GetComponent <Player_Exp_Get>(); rb = player.gameObject.GetComponent <Rigidbody>(); }
// Start is called before the first frame update void Start() { time_exp_script = player.GetComponent <Player_Exp_Get>(); }