Beispiel #1
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 public static int GetPlayerTechMaxAllowed(Player_?whichPlayer, int techid) => throw new NotImplementedException();
Beispiel #2
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 public static void AddPlayerTechResearched(Player_?whichPlayer, int techid, int levels) => throw new NotImplementedException();
Beispiel #3
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        // public static bool IsPlayerInForce(Player_? whichPlayer, Force? whichForce) => throw new NotImplementedException();

        public static bool IsPlayerObserver(Player_?whichPlayer) => throw new NotImplementedException();
Beispiel #4
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 public static void SetPlayerTechMaxAllowed(Player_?whichPlayer, int techid, int maximum) => throw new NotImplementedException();
Beispiel #5
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        // public static void CripplePlayer(Player_? whichPlayer, Force toWhichPlayers, bool flag) => throw new NotImplementedException();

        public static void SetPlayerAbilityAvailable(Player_?whichPlayer, int abilid, bool avail) => throw new NotImplementedException();
Beispiel #6
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 public static void RemovePlayer(Player_?whichPlayer, PlayerGameResult?gameResult) => throw new NotImplementedException();
Beispiel #7
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 public static int GetPlayerStructureCount(Player_?whichPlayer, bool includeIncomplete) => throw new NotImplementedException();
Beispiel #8
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 public static int GetPlayerTechCount(Player_?whichPlayer, int techid, bool specificonly) => throw new NotImplementedException();
Beispiel #9
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 public static int GetPlayerId(Player_?whichPlayer) => whichPlayer.Id;
Beispiel #10
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 public static int GetPlayerTypedUnitCount(Player_?whichPlayer, string?unitName, bool includeIncomplete, bool includeUpgrades) => throw new NotImplementedException();
Beispiel #11
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 public static Race GetPlayerRace(Player_?whichPlayer) => throw new NotImplementedException();
Beispiel #12
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 public static bool IsLocationMaskedToPlayer(Location?whichLocation, Player_?whichPlayer) => throw new NotImplementedException();
Beispiel #13
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 public static bool IsMaskedToPlayer(float x, float y, Player_?whichPlayer) => throw new NotImplementedException();
Beispiel #14
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 public static void SetPlayerTechResearched(Player_?whichPlayer, int techid, int setToLevel) => throw new NotImplementedException();
Beispiel #15
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 public static int GetPlayerScore(Player_?whichPlayer, PlayerScore?whichPlayerScore) => throw new NotImplementedException();
Beispiel #16
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 public static bool GetPlayerTechResearched(Player_?whichPlayer, int techid, bool specificonly) => throw new NotImplementedException();
Beispiel #17
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 public static bool GetPlayerAlliance(Player_?sourcePlayer, Player_?otherPlayer, AllianceType?whichAllianceSetting) => throw new NotImplementedException();
Beispiel #18
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 public static void SetPlayerUnitsOwner(Player_?whichPlayer, int newOwner) => throw new NotImplementedException();
Beispiel #19
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 public static float GetPlayerHandicapXP(Player_?whichPlayer) => throw new NotImplementedException();
Beispiel #20
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 public static void SetPlayerState(Player_?whichPlayer, PlayerState?whichPlayerState, int value) => throw new NotImplementedException();
Beispiel #21
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 public static void SetPlayerHandicapXP(Player_?whichPlayer, float handicap) => throw new NotImplementedException();
Beispiel #22
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 public static void CachePlayerHeroData(Player_?whichPlayer) => throw new NotImplementedException();
Beispiel #23
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 public static bool IsPlayerEnemy(Player_?whichPlayer, Player_?otherPlayer) => throw new NotImplementedException();