void DirectChange() { g_player_con_Script = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerXbox>(); g_playerDirectXboxScript = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerDirectXbox>(); //プレイヤーの動きを切り替える g_playerDirectXboxScript.enabled = true; g_player_con_Script.enabled = false; }
/// <summary> /// プレイヤー内の数値変更 /// </summary> void CameraNum() { g_player_con_Script = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerXbox>(); g_playerDirectXboxScript = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerDirectXbox>(); //プレイヤーの動きを切り替える g_playerDirectXboxScript.enabled = false; g_player_con_Script.enabled = true; g_player_con_Script.Change_CameraNum(g_camera_pointer); }
void Start() { g_player_Obj = this.gameObject; g_json_Script = GameObject.Find("Game_Controller").GetComponent <Input_Data>(); g_game_con_Script = GameObject.Find("Game_Controller").GetComponent <Game_Controller>(); g_play_con_Script = GameObject.Find("Player_Controller").GetComponent <Playercontroller>(); g_direction_Script = GameObject.Find("Player_Controller").GetComponent <Player_Direction>(); g_dice_con_Script = GameObject.Find("Dice_Controller").GetComponent <Dice_Controller>(); g_appearance_move_Script = this.GetComponent <Player_Appearance_Move>(); g_anim_Script = this.GetComponent <Player_Animation>(); g_xbox_Script = this.GetComponent <PlayerXbox>(); g_playerDirectXbox_Script = this.GetComponent <PlayerDirectXbox>(); //配列の最大値を取得 (g_max_ver, g_max_side, g_max_high) = g_json_Script.Get_Array_Max(); }
void Update() { if (g_clear_flag == true) { g_controller_Script = GameObject.FindWithTag("Player").GetComponent <PlayerXbox>(); g_controller_Script.enabled = false; g_direct_xbox_Script = GameObject.FindWithTag("Player").GetComponent <PlayerDirectXbox>(); g_direct_xbox_Script.enabled = false; g_menu_Script.enabled = false; g_camera_move_Script.enabled = false; g_clear_UI.SetActive(true); g_clear_timer -= Time.deltaTime; } if (g_clear_timer < 0) { g_fade_Script.Start_Fade_Out(Move_ResultScene()); } }
/// <summary> /// 手数をいじる /// </summary> public void Trouble() { if (SceneManager.GetActiveScene().name != g_tutoName) { g_troublenum--; g_troublenumtext.text = g_troublenum.ToString(); if (g_troublenum <= 0) { Debug.Log("ゲームオーバー"); g_bgmObj.SetActive(false); g_xbox_con_Script = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerXbox>(); g_xbox_con_Script.enabled = false; g_direct_xbox_Script = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerDirectXbox>(); g_direct_xbox_Script.enabled = false; g_menu_Script.enabled = false; g_camera_move_Script.enabled = false; g_gameover_UI.SetActive(true); return; } } }