Beispiel #1
0
 private void Update()
 {
     if (OnClick)
     {
         if (ShootTimer <= 0)
         {
             if (_playerWeapon != null)
             {
                 _playerWeapon.Attack();
                 _playerWeapons.SetBulletText();
                 ShootTimer = _playerWeapon.GetAttackSpeed();
             }
             else
             {
                 _playerWeapons.SetBulletText(null);
             }
         }
         if (ShootTimer > 0)
         {
             ShootTimer -= Time.deltaTime;
         }
     }
 }