private void Start()
 {
     Cursor.visible   = false;
     Cursor.lockState = CursorLockMode.Confined;
     CurrRot          = transform.rotation.eulerAngles;
     playerUI.BulletCount(Bullets, Grenades);
 }
Beispiel #2
0
 private void OnEnable()
 {
     playerUI.BulletCount(BulletsCount, GrenadeCount);
 }