Beispiel #1
0
    // 移動中処理
    void Translate()
    {
        // 移動処理
        float t = m_TransCnt / m_TransTimeSec;

        gameObject.transform.position = Vector3.Lerp(m_LeavePos, m_MovePos, t);
        m_TransCnt += Time.deltaTime;

        // 移動が終わった
        if (m_TransCnt > m_TransTimeSec)
        {
            m_TransCnt = 0.0f;
            //m_CameraObj.transform.position = m_MovePos;
            m_Trans = PlayerTrans.Attack;
        }
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        m_TransCnt  = 0;
        m_CameraObj = GameObject.Find("Camera (eye)");

        m_OriginPos    = m_CameraObj.transform.position;
        m_LeavePos     = m_OriginPos;
        m_EnemyObjs    = new GameObject[2];
        m_EnemyObjs[0] = gameObject;
        m_EnemyObjs[1] = gameObject;

        m_Trans = PlayerTrans.Attack;

        m_HitPoint = m_MaxHitPoint;

        m_DamageCamera.m_DamageProductionSec = m_DamageSec;
    }
Beispiel #3
0
    /// <summary>
    ///  敵の近づく際の命令
    /// </summary>
    public void Proximity(HandData hand)
    {
        switch (hand)
        {
        case HandData.Right:
            m_MovePos = m_EnemyObjs[0].transform.position;
            break;

        case HandData.Left:
            m_MovePos = m_EnemyObjs[1].transform.position;
            break;
        }

        Vector3 interpolation = transform.position - m_MovePos;

        interpolation   = interpolation.normalized * 1.5f;
        m_MovePos      += interpolation;
        interpolation.y = 0.0f;

        m_LeavePos = gameObject.transform.position;
        m_Trans    = PlayerTrans.Translate;
    }
Beispiel #4
0
 /// <summary>
 /// 敵から離れる時の命令
 /// </summary>
 public void LongDistance()
 {
     m_LeavePos = gameObject.transform.position;
     m_MovePos  = m_OriginPos;
     m_Trans    = PlayerTrans.Translate;
 }