private void Awake() { movement = GetComponent <PlayerMovement>(); t = transform; stats = GetComponent <PlayerStats>(); trajectory = t.GetChild(0).GetComponent <PlayerTrajectory>(); mainCamera = Camera.main; }
protected virtual void Awake() { _playerMovement = GetComponent <PlayerMovement>(); _playerTrajectory = GetComponent <PlayerTrajectory>(); }
private void Start() { pt = GetComponent <PlayerTrajectory>(); }