Beispiel #1
0
    public override void init(BugMenuManager bugMenuManager)
    {
        AllEventManager   eventMgr          = AllEventManager.GetInstance();
        AllSceneManager   sceneMgr          = AllSceneManager.GetInstance();
        PlayerTrainerData playerTrainerData = PlayerTrainerData.GetInstance();

        //習得できる技の保存
        for (int i = 0; i < playerTrainerData.GetHaveSkillSize(); ++i)
        {
            bugMenuManager.SkillTradeActiveSkillsAdd(playerTrainerData.GetSkillDatas(i));
        }

        //技の名前の反映
        for (int i = 0; i < bugMenuManager.GetCommandParts().GetCommandWindowTextsCount(); ++i)
        {
            if (i < bugMenuManager.GetSkillTradeActiveSkillsCount())
            {
                bugMenuManager.GetCommandParts().CommandWindowChoiceTextChange(i, " " + bugMenuManager.GetSkillTradeActiveSkills(i).skillName_);
            }
        }

        //技の情報の反映
        bugMenuManager.GetInfoFrameParts().SkillInfoReflect(bugMenuManager.GetSkillTradeActiveSkills(0));

        //技が表以上にあったら
        if (bugMenuManager.GetSkillTradeActiveSkillsCount() > bugMenuManager.GetCommandParts().GetCommandWindowTextsCount())
        {
            bugMenuManager.GetDownCursor().gameObject.SetActive(true);
        }
    }
Beispiel #2
0
    public void ContinueDataSave()
    {
        PlayerTrainerData playerData = PlayerTrainerData.GetInstance();

        var SavePath = Application.persistentDataPath + "/DreamersAcademy.save";

        Debug.Log("path: " + SavePath);

        // iOSでは下記設定を行わないとエラーになる
                #if UNITY_IPHONE
        Environment.SetEnvironmentVariable("MONO_REFLECTION_SERIALIZER", "yes");
                #endif

        // 保存
        GameSaveData save = new GameSaveData();

        //モンスターのデータ
        for (int i = 0; i < 3; ++i)
        {
            //モンスターのデータの保存
            save.haveMonsterNumber_[i] = playerData.GetMonsterDatas(i).tribesData_.monsterNumber_;

            //モンスターのデータの技の保存
            save.haveMonsterSkillNumber_[i, 0] = playerData.GetMonsterDatas(i).GetSkillDatas(0).skillNumber_;
            save.haveMonsterSkillNumber_[i, 1] = playerData.GetMonsterDatas(i).GetSkillDatas(1).skillNumber_;
            save.haveMonsterSkillNumber_[i, 2] = playerData.GetMonsterDatas(i).GetSkillDatas(2).skillNumber_;
            save.haveMonsterSkillNumber_[i, 3] = playerData.GetMonsterDatas(i).GetSkillDatas(3).skillNumber_;
        }

        //技のデータ
        for (int i = 0; i < playerData.GetHaveSkillSize(); ++i)
        {
            save.haveSkillNumber_[i] = playerData.GetSkillDatas(i).skillNumber_;
        }

        //マップのデータ
        save.nowMapFloor_   = 0;
        save.clearTimes_    = playerData.clearTimes_ + 1;
        save.clearMapFloor_ = 0;

        //チュートリアルのデータ
        save.clearTutorial_ = playerData.clearTutorial_;

        using (FileStream fs = new FileStream(SavePath, FileMode.Create, FileAccess.Write)) {
            BinaryFormatter bf = new BinaryFormatter();
            bf.Serialize(fs, save);
        }
    }
Beispiel #3
0
	public override BugMenuSceneProcess Update(BugMenuManager bugMenuManager) {
		AllSceneManager sceneMgr = AllSceneManager.GetInstance();
		AllEventManager eventMgr = AllEventManager.GetInstance();
		PlayerTrainerData playerData = PlayerTrainerData.GetInstance();

		eventMgr.EventUpdate();

		if (sceneMgr.inputProvider_.UpSelect()
			|| sceneMgr.inputProvider_.MouseWheelValue() > 0) {
			//表示する技がまだあったら
			if (skillSelectNum_ > 0) {
				//SE
				bugMenuManager.GetInputSoundProvider().UpSelect();

				--skillSelectNum_;

				//一番上からスクロールさせようとしたら
				if (bugMenuManager.GetCommandParts().SelectNumber() == 0) {
					//技の名前を更新する
					for (int i = skillSelectNum_, j = 0; i < skillSelectNum_ + bugMenuManager.GetCommandParts().GetCommandWindowTextsCount(); ++i) {
						bugMenuManager.GetCommandParts().CommandWindowChoiceTextChange(j, " " + playerData.GetSkillDatas(i).skillName_);

						++j;
					}

					//カーソルを戻す
					//bugMenuManager.GetCommandParts().CommandSelect(1, new Vector3(0, -1.0f, 0));

					//downCursorの表示
					bugMenuManager.GetDownCursor().gameObject.SetActive(true);

					if (skillSelectNum_ == 0) {
						//upCursorの表示
						bugMenuManager.GetUpCursor().gameObject.SetActive(false);
					}
				}

				//選択肢の処理
				bugMenuManager.GetCommandParts().CommandSelectUp(new Vector3(0, 1.0f, 0));

				//技の情報の反映
				bugMenuManager.GetInfoFrameParts().SkillInfoReflect(playerData.GetSkillDatas(skillSelectNum_));
			}
		}
		else if (sceneMgr.inputProvider_.DownSelect()
			|| sceneMgr.inputProvider_.MouseWheelValue() < 0) {
			//表示する技がまだあったら
			if (skillSelectNum_ < playerData.GetHaveSkillSize()-1) {
				//SE
				bugMenuManager.GetInputSoundProvider().DownSelect();

				++skillSelectNum_;

				//一番下からスクロールさせようとしたら
				if (bugMenuManager.GetCommandParts().SelectNumber() == bugMenuManager.GetCommandParts().GetCommandWindowTextsCount()-1) {
					//技の名前を更新する
					for (int i = skillSelectNum_ - bugMenuManager.GetCommandParts().GetCommandWindowTextsCount() + 1, j = 0; i < skillSelectNum_ + 1; ++i) {
						bugMenuManager.GetCommandParts().CommandWindowChoiceTextChange(j, " " + playerData.GetSkillDatas(i).skillName_);

						++j;
					}

					//カーソルを戻す
					//bugMenuManager.GetCommandParts().CommandSelect(-1, new Vector3(0, 1.0f, 0));

					//upCursorの表示
					bugMenuManager.GetUpCursor().gameObject.SetActive(true);

					if(skillSelectNum_ == playerData.GetHaveSkillSize()-1) {
						//downCursorの表示
						bugMenuManager.GetDownCursor().gameObject.SetActive(false);
					}
				}

				//選択肢の処理
				bugMenuManager.GetCommandParts().CommandSelectDown(new Vector3(0, -1.0f, 0));

				//技の情報の反映
				bugMenuManager.GetInfoFrameParts().SkillInfoReflect(playerData.GetSkillDatas(skillSelectNum_));
			}
		}
		else if (sceneMgr.inputProvider_.RightSelect()) {
		}
		else if (sceneMgr.inputProvider_.LeftSelect()) {
		}
		else if (sceneMgr.inputProvider_.SelectEnter()) {
		}
		else if (sceneMgr.inputProvider_.SelectBack()
			|| sceneMgr.inputProvider_.SelectMouseRightTrigger()) {
			sceneMgr.inputProvider_ = new InactiveInputProvider();

			//フェードアウト
			eventMgr.EventSpriteRendererSet(
				sceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
				, null
				, new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255)
				);
			eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
			eventMgr.AllUpdateEventExecute(0.4f);

			//シーンの切り替え
			eventMgr.SceneChangeEventSet(SceneState.Map, SceneChangeMode.Change);
		}
		else if (sceneMgr.inputProvider_.SelectNovelWindowActive()) {
		}
		else if (sceneMgr.inputProvider_.SelectMenu()) {
		}

		return bugMenuManager.GetProcessProvider().state_;
	}