Beispiel #1
0
 void Start()
 {
     cam = GameObject.Find("Camera").GetComponent <Camera>();
     playerTouchState = new PlayerTouchState();
     nowPos           = transform.position;
     attackTime       = attackWait;
 }
Beispiel #2
0
    public static void PlayerTouch(ref PlayerTouchState playerTouchState, Vector2 pos)
    {
        int touchMax = TouchOperation.windows ? 1 : Input.touchCount <= 2 ? Input.touchCount : 2;

        for (int touchNum = 0; touchNum < touchMax; touchNum++)
        {
            if (TouchOperation.windows)
            {
                if (Input.GetKeyDown(KeyCode.Space))
                {
                    playerTouchState.attack = 0;
                }
                else if (Input.GetKeyUp(KeyCode.Space))
                {
                    playerTouchState.attack = -1;
                }
                if (TouchOperation.GetTouch(0) == TouchInfo.Start)
                {
                    playerTouchState.beforePos      = pos;
                    playerTouchState.beforeTouchPos = TouchOperation.GetTouchWorldPosition(cam, touchNum);
                    playerTouchState.afterTouchPos  = TouchOperation.GetTouchWorldPosition(cam, touchNum);
                    playerTouchState.move           = 0;
                }
                else if (TouchOperation.GetTouch(0) == TouchInfo.Now)
                {
                    playerTouchState.afterTouchPos = TouchOperation.GetTouchWorldPosition(cam, touchNum);
                }
                else if (TouchOperation.GetTouch(0) == TouchInfo.End)
                {
                    playerTouchState.move = -1;
                }
            }
            else
            {
                int fingerId = Input.GetTouch(touchNum).fingerId;
                if (TouchOperation.GetTouch(touchNum) == TouchInfo.Start)
                {
                    if (TouchOperation.GetTouchWorldPosition(cam, touchNum).x >= touchBouder && playerTouchState.attack == -1)
                    {
                        playerTouchState.attack = fingerId;
                    }
                    if (TouchOperation.GetTouchWorldPosition(cam, touchNum).x < touchBouder && playerTouchState.move == -1)
                    {
                        playerTouchState.beforePos      = pos;
                        playerTouchState.beforeTouchPos = TouchOperation.GetTouchWorldPosition(cam, touchNum);
                        playerTouchState.afterTouchPos  = TouchOperation.GetTouchWorldPosition(cam, touchNum);
                        playerTouchState.move           = fingerId;
                    }
                }
                else if (playerTouchState.move == fingerId && TouchOperation.GetTouch(touchNum) == TouchInfo.Now)
                {
                    playerTouchState.afterTouchPos = TouchOperation.GetTouchWorldPosition(cam, touchNum);
                }
                else if (TouchOperation.GetTouch(touchNum) == TouchInfo.End)
                {
                    if (playerTouchState.attack == fingerId)
                    {
                        playerTouchState.attack = -1;
                    }
                    else if (playerTouchState.move == fingerId)
                    {
                        playerTouchState.move = -1;
                    }
                }
            }
        }
    }