Beispiel #1
0
 private void Chop_P1(InputAction.CallbackContext obj)
 {
     if (!attached && playerNumber == 1)
     {
         tool.ChopEvent(playerNumber);
         SendMessage("playCutSound", 1);
     }
 }
Beispiel #2
0
    void CheckPlayerTwoKeys(float deltaX, float deltaY, PlayerTool tool)
    {
        if (attached == false)
        {
            if (deltaX > 0 || deltaX < 0)
            {
                movementVector.x = deltaX;
                if (deltaX < 0)
                {
                    SetDirectionSprite(leftSprite, (int)DirectionIndex.left);
                }
                else
                {
                    SetDirectionSprite(rightSprite, (int)DirectionIndex.right);
                }
            }

            if (deltaY > 0 || deltaY < 0)
            {
                movementVector.y = deltaY;
                if (deltaY < 0)
                {
                    SetDirectionSprite(downSprite, (int)DirectionIndex.down);
                }
                else
                {
                    SetDirectionSprite(upSprite, (int)DirectionIndex.up);
                }
            }

            if (deltaY > 0 && deltaX < 0 || deltaY > 0 && deltaX > 0)
            {
                spriteRendererComponent.sprite = upSprite;
            }
            if (deltaY < 0 && deltaX < 0 || deltaY < 0 && deltaX > 0)
            {
                spriteRendererComponent.sprite = downSprite;
            }
            rigidBody.velocity = movementVector * movementSpeed;
            movementVector.x   = 0;
            movementVector.y   = 0;
            checkAnimation();
        }
        else if (attached == true)
        {
            PlayerTwoLogMovement(deltaY);
        }
        if (!attached && Input.GetButtonDown("Player2 Attach"))
        {
            Attach();
            operationDone = true;
        }

        if (attached && Input.GetButtonDown("Player2 Attach"))
        {
            if (operationDone != true)
            {
                Detach();
            }
        }
        if (!attached && Input.GetButton("Player2 Chop"))
        {
            tool.ChopEvent(playerNumber);
        }
        else
        {
        }
        operationDone = false;
    }