private OTAPI.HookResult PreUpdateHandler(Terraria.Player terrariaPlayer, ref int playerIndex)
        {
            Debug.Assert(playerIndex >= 0 && playerIndex < Count);

            var player = this[playerIndex];
            var evt    = new PlayerTickEvent(player);

            _events.Raise(evt, _log);
            return(evt.IsCanceled ? OTAPI.HookResult.Cancel : OTAPI.HookResult.Continue);
        }
Beispiel #2
0
 void HandleTick(PlayerTickEvent e)
 {
     if (projectType == ProjectType.FileProject) {
         timeline.CurrentTime = e.Time;
         buttonswidget.CurrentTime = e.Time;
         teamtagger.CurrentTime = e.Time;
     }
 }