public void UnReadyPlayer(PlayerInput player)
    {
        PlayerStuff CurPlayer = CheckedOutPannals[player];

        CheckedoutChars.Remove(CurPlayer.SelectedChar);
        CurPlayer.setReady(false);
        CurPlayer.Pannal.transform.GetChild(1).gameObject.SetActive(false);
    }
    public void ReadyPlayer(PlayerInput player)
    {
        PlayerStuff CurPlayer = CheckedOutPannals[player];

        if (!CheckedoutChars.ContainsKey(CurPlayer.SelectedChar))
        {
            CheckedoutChars.Add(CurPlayer.SelectedChar, true);
            CurPlayer.setReady(true);
            CurPlayer.Pannal.transform.GetChild(1).gameObject.SetActive(true);
        }
    }