public override void Update(double gameTime)
        {
            _cursorBlinkCounter += gameTime;
            if (_cursorBlinkCounter > 600)
            {
                _cursorBlinkCounter = 0;
                if (_selectAlpha == 255)
                {
                    _selectAlpha = 0;
                }
                else
                {
                    _selectAlpha = 255;
                }
            }
            _playerStatsGui.Update(_stats, _equipment);

            _instrumentColor += 1;
            if (_instrumentColor > 255)
            {
                _instrumentColor = 0;
            }
        }
Beispiel #2
0
 public override void Update(double gameTime)
 {
     _playerStatsGui.Update(GetComponent <Stats>(), GetComponent <Equipment>());
 }