Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(1))
        {
            aiming = true;
        }
        else if (Input.GetMouseButtonUp(1))
        {
            aiming = false;
        }
        cam.setAiming(aiming);

        if (Input.GetMouseButtonDown(0))
        {
            firingWeapon = true;
        }
        else if (Input.GetMouseButtonUp(0))
        {
            playerStates.stopCurrentWeapon();
            firingWeapon = false;
        }

        if (Input.GetKeyDown("1"))
        {
            playerStates.setWeapon(0);
        }
        else if (Input.GetKeyDown("2"))
        {
            playerStates.setWeapon(1);
        }
        if (firingWeapon)
        {
            playerStates.fireCurrentWeapon();
        }
    }