Beispiel #1
0
    static int Update(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        PlayerState_Run obj = (PlayerState_Run)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Run");

        IM.Number arg0 = (IM.Number)LuaScriptMgr.GetNetObject(L, 2, typeof(IM.Number));
        obj.Update(arg0);
        return(0);
    }
Beispiel #2
0
    static int OnEnter(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        PlayerState_Run obj  = (PlayerState_Run)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Run");
        PlayerState     arg0 = (PlayerState)LuaScriptMgr.GetNetObject(L, 2, typeof(PlayerState));

        obj.OnEnter(arg0);
        return(0);
    }
Beispiel #3
0
    public override bool Check()
    {
        PlayerState_Run state = MyState as PlayerState_Run;

        if (state.frame > 50)
        {
            return(true);
        }
        return(false);
    }
    public override void MakeFsm()
    {
        CurFsm = new PlayerFsm(path);
        CurFsm.m_DoDrawSelected = true;

        PlayerState_Walk walk = new PlayerState_Walk(PlayerStateID.Walk.GetHashCode());

        walk.AddTransition(new Tr_Move_Walk2Run(PlayerStateID.Run.GetHashCode()));
        CurFsm.AddState(walk);

        PlayerState_Run run = new PlayerState_Run(PlayerStateID.Run.GetHashCode());

        run.AddTransition(new Tr_Move_Run2Walk(PlayerStateID.Walk.GetHashCode()));
        CurFsm.AddState(run);
    }
    public override void MakeFsm()
    {
        m_Fsm = new PlayerFsm(path);
        m_Fsm.m_DoDrawSelected = true;

        PlayerState_Walk walk = new PlayerState_Walk();

        walk.AddTransition(new Tr_Move_Walk2Run());
        m_Fsm.AddState(walk);

        PlayerState_Run run = new PlayerState_Run();

        run.AddTransition(new Tr_Move_Run2Walk());
        m_Fsm.AddState(run);
    }
Beispiel #6
0
    static int _CreatePlayerState_Run(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 2)
        {
            PlayerStateMachine arg0 = (PlayerStateMachine)LuaScriptMgr.GetNetObject(L, 1, typeof(PlayerStateMachine));
            GameMatch          arg1 = (GameMatch)LuaScriptMgr.GetNetObject(L, 2, typeof(GameMatch));
            PlayerState_Run    obj  = new PlayerState_Run(arg0, arg1);
            LuaScriptMgr.PushObject(L, obj);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: PlayerState_Run.New");
        }

        return(0);
    }
Beispiel #7
0
    static int set_m_type(IntPtr L)
    {
        object          o   = LuaScriptMgr.GetLuaObject(L, 1);
        PlayerState_Run obj = (PlayerState_Run)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name m_type");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index m_type on a nil value");
            }
        }

        obj.m_type = (PlayerState_Run.Type)LuaScriptMgr.GetNetObject(L, 3, typeof(PlayerState_Run.Type));
        return(0);
    }