Beispiel #1
0
 public override void Enter(PlayerStateEntry upperState)
 {
     if (upperState.GetPreState() == jumping)
     {
         currentState = attackingInAir;
     }
     else
     {
         currentState = attackingFirst;
     }
     currentState.Enter(this);
 }
Beispiel #2
0
    public override void IsChanging(PlayerStateEntry upperState)
    {
        AnimatorStateInfo info    = anim.GetCurrentAnimatorStateInfo(0);
        float             endTime = info.normalizedTime;

        if (status.GetDamaged())
        {
            upperState.ChangeState(damaging);
        }
        else if (endTime >= 0.65f &&
                 (info.IsName("Attack1") || info.IsName("Attack2") || info.IsName("Attack3")))
        {
            upperState.ChangeState(upperState.GetPreState());
        }
    }