void Start() { m_param = transform.root.gameObject.GetComponent <PlayerParam>(); position = transform.parent.parent.position; m_stateChange = transform.parent.GetComponent <PlayerStateChecker>(); m_goal = GameObject.Find("Goal").transform; m_parent = transform.root; }
bool m_one = false; //一度だけ処理するためのフラグ void Start() { m_param = transform.root.gameObject.GetComponent <PlayerParam>(); m_turn = FindObjectOfType <TurnManager>(); m_stateChange = transform.parent.gameObject.GetComponent <PlayerStateChecker>(); m_parent = transform.root; m_animator = m_parent.GetComponent <Animator>(); m_lookPoint = GameObject.Find("Goal").transform.position; m_lookPoint.y = m_parent.position.y; m_lookPoint.z -= 2.5f; }
void Start() { m_param = transform.root.gameObject.GetComponent <PlayerParam>(); m_stateChange = transform.parent.GetComponent <PlayerStateChecker>(); m_parent = transform.root; }